diff options
author | Tim Angus <tim@ngus.net> | 2001-07-25 19:51:49 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-07-25 19:51:49 +0000 |
commit | ede090a62f34f856e84904cad61670d5920cbc4d (patch) | |
tree | d2809d95b4c591d6722a708bc532d84e5f5599ef /src/cgame/cg_local.h | |
parent | c4771d2a8707609f9908e4dcc5eb7cbb7c10ed36 (diff) |
QVM based MP3 player :)
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 73 |
1 files changed, 41 insertions, 32 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index c66ce5fe..0e398258 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -36,56 +36,56 @@ // by the server in the server stored userinfos, or stashed in a cvar. -#define POWERUP_BLINKS 5 +#define POWERUP_BLINKS 5 #define POWERUP_BLINK_TIME 1000 -#define FADE_TIME 200 -#define PULSE_TIME 200 +#define FADE_TIME 200 +#define PULSE_TIME 200 #define DAMAGE_DEFLECT_TIME 100 #define DAMAGE_RETURN_TIME 400 -#define DAMAGE_TIME 500 -#define LAND_DEFLECT_TIME 150 -#define LAND_RETURN_TIME 300 -#define STEP_TIME 200 -#define DUCK_TIME 100 -#define PAIN_TWITCH_TIME 200 +#define DAMAGE_TIME 500 +#define LAND_DEFLECT_TIME 150 +#define LAND_RETURN_TIME 300 +#define STEP_TIME 200 +#define DUCK_TIME 100 +#define PAIN_TWITCH_TIME 200 #define WEAPON_SELECT_TIME 1400 -#define ITEM_SCALEUP_TIME 1000 -#define ZOOM_TIME 150 -#define ITEM_BLOB_TIME 200 -#define MUZZLE_FLASH_TIME 20 -#define SINK_TIME 1000 // time for fragments to sink into ground before going away +#define ITEM_SCALEUP_TIME 1000 +#define ZOOM_TIME 150 +#define ITEM_BLOB_TIME 200 +#define MUZZLE_FLASH_TIME 20 +#define SINK_TIME 1000 // time for fragments to sink into ground before going away #define ATTACKER_HEAD_TIME 10000 -#define REWARD_TIME 3000 +#define REWARD_TIME 3000 -#define PULSE_SCALE 1.5 // amount to scale up the icons when activating +#define PULSE_SCALE 1.5 // amount to scale up the icons when activating -#define MAX_STEP_CHANGE 32 +#define MAX_STEP_CHANGE 32 -#define MAX_VERTS_ON_POLY 10 -#define MAX_MARK_POLYS 256 +#define MAX_VERTS_ON_POLY 10 +#define MAX_MARK_POLYS 256 -#define STAT_MINUS 10 // num frame for '-' stats digit +#define STAT_MINUS 10 // num frame for '-' stats digit -#define ICON_SIZE 48 -#define CHAR_WIDTH 32 -#define CHAR_HEIGHT 48 -#define TEXT_ICON_SPACE 4 +#define ICON_SIZE 48 +#define CHAR_WIDTH 32 +#define CHAR_HEIGHT 48 +#define TEXT_ICON_SPACE 4 -#define TEAMCHAT_WIDTH 80 -#define TEAMCHAT_HEIGHT 8 +#define TEAMCHAT_WIDTH 80 +#define TEAMCHAT_HEIGHT 8 // very large characters -#define GIANT_WIDTH 32 -#define GIANT_HEIGHT 48 +#define GIANT_WIDTH 32 +#define GIANT_HEIGHT 48 -#define NUM_CROSSHAIRS 10 +#define NUM_CROSSHAIRS 10 #define TEAM_OVERLAY_MAXNAME_WIDTH 12 #define TEAM_OVERLAY_MAXLOCATION_WIDTH 16 -#define DEFAULT_MODEL "sarge" -#define DEFAULT_TEAM_MODEL "sarge" +#define DEFAULT_MODEL "sarge" +#define DEFAULT_TEAM_MODEL "sarge" #define DEFAULT_TEAM_HEAD "sarge" #define DEFAULT_REDTEAM_NAME "Stroggs" @@ -1168,6 +1168,7 @@ extern vmCvar_t cg_bigFont; extern vmCvar_t cg_noTaunt; extern vmCvar_t cg_creepRes; extern vmCvar_t cg_drawSurfNormal; +extern vmCvar_t cg_debugAlloc; // // cg_main.c @@ -1457,9 +1458,17 @@ void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ); void CG_CheckChangedPredictableEvents( playerState_t *ps ); // -//cg_mem.c +// cg_mem.c // +void CG_InitMemory( void ); void *CG_Alloc( int size ); +void CG_Free( void *ptr ); +void CG_DefragmentMemory( void ); + +// +// cg_mp3decoder.c +// +qboolean S_decodeMP3( char *mp3File, char *wavFile ); //=============================================== |