diff options
author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 12:03:02 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:38 +0000 |
commit | 21dfc5b93969a57d8ceebfd85775248456fa22d6 (patch) | |
tree | f4877c1bd9737bd392aea69651c91611298933a2 /src/cgame/cg_main.c | |
parent | b5384ca3193b94a473e6d1995235677ce66efa4b (diff) |
* buildable bleed wip code
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 7925b659..8beb0245 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -787,6 +787,9 @@ static void CG_RegisterGraphics( void ) cgs.media.humanBuildableDestroyedPS = CG_RegisterParticleSystem( "humanBuildableDestroyedPS" ); cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" ); + cgs.media.humanBuildableBleedPS = CG_RegisterParticleSystem( "humanBuildableBleedPS"); + cgs.media.alienBuildableBleedPS = CG_RegisterParticleSystem( "alienBleedPS" ); + // use the regular alien bleed ps for buildables for now cgs.media.alienBleedPS = CG_RegisterParticleSystem( "alienBleedPS" ); cgs.media.humanBleedPS = CG_RegisterParticleSystem( "humanBleedPS" ); |