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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:03:02 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:38 +0000
commit21dfc5b93969a57d8ceebfd85775248456fa22d6 (patch)
treef4877c1bd9737bd392aea69651c91611298933a2 /src/cgame/cg_main.c
parentb5384ca3193b94a473e6d1995235677ce66efa4b (diff)
* buildable bleed wip code
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r--src/cgame/cg_main.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 7925b659..8beb0245 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -787,6 +787,9 @@ static void CG_RegisterGraphics( void )
cgs.media.humanBuildableDestroyedPS = CG_RegisterParticleSystem( "humanBuildableDestroyedPS" );
cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" );
+ cgs.media.humanBuildableBleedPS = CG_RegisterParticleSystem( "humanBuildableBleedPS");
+ cgs.media.alienBuildableBleedPS = CG_RegisterParticleSystem( "alienBleedPS" );
+ // use the regular alien bleed ps for buildables for now
cgs.media.alienBleedPS = CG_RegisterParticleSystem( "alienBleedPS" );
cgs.media.humanBleedPS = CG_RegisterParticleSystem( "humanBleedPS" );