diff options
author | Tim Angus <tim@ngus.net> | 2003-09-27 03:16:58 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-09-27 03:16:58 +0000 |
commit | 2c917c986c82fafafe2b58a61479657997d80718 (patch) | |
tree | 7cf2cd7195f30481e073d1c1c32034d6b0d9b52a /src/cgame/cg_main.c | |
parent | a17c3a4d4a9a719a630e7a3a78d640e950337d21 (diff) |
* weapon.cfg files changed a bit to include sections for alternate fire modes
* Close to zero weapon specific client side code now remains
* Poison cloud effect now uses new particle system
* Fixed a couple of bugs in the particle system
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index e42f1f50..cee6422d 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -715,10 +715,6 @@ static void CG_RegisterGraphics( void ) cgs.media.greenBloodExplosionShader = trap_R_RegisterShader( "greenBloodExplosion" ); cgs.media.greenBloodMarkShader = trap_R_RegisterShader( "greenBloodMark" ); cgs.media.explosionTrailShader = trap_R_RegisterShader( "explosionTrail" ); - cgs.media.poisonCloudShader = trap_R_RegisterShader( "poisonCloud" ); - - for( i = 0; i < 32; i++ ) - cgs.media.flameShader[ i ] = trap_R_RegisterShader( va( "fireball%d", i + 1 ) ); cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/blip" ); cgs.media.scannerLineShader = trap_R_RegisterShader( "white" ); @@ -792,7 +788,7 @@ static void CG_RegisterGraphics( void ) cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" ); cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" ); - cgs.media.testParticleSystem = CG_RegisterParticleSystem( "blah" ); + cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "poisonCloud" ); // register the inline models cgs.numInlineModels = trap_CM_NumInlineModels( ); |