diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:25:01 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:58 +0000 |
commit | 5189226d1e8df1e56240d51a32d0db82924320d7 (patch) | |
tree | fccc195f973841dfa5dad503421e01774b2c9f22 /src/cgame/cg_main.c | |
parent | 4b1bd2babe3c5b37648b987d16225d9f111205ce (diff) |
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
* Server does not communicate the number of eggs and telenodes to all clients anymore -- the correct number of spawns is passed to the client when they are in the spawn queue only (puts PERS_UNUSED to use)
Sticky and dead spectate (holy fuck that was hard for something so simple sounding):
* Big thanks to Lakitu7 for passing along the patch (with contributions from TJW, Undeference, and R1CH)
* UI has a new option to enable/disable sticky spectate
* Spectators get to see the full dying animation
* Dead players can spectate their teammates whether they are in the spawn queue or not
I corrected several nasty bugs and recoded a LOT of the patch. Potentially the "spawn without a weapon" thing may have been fixed but maybe not. There are possibly other new bugs so keep an eye out for them.
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 0f68f488..8c472321 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -222,6 +222,8 @@ vmCvar_t cg_painBlendMax; vmCvar_t cg_painBlendScale; vmCvar_t cg_painBlendZoom; +vmCvar_t cg_stickySpec; + vmCvar_t ui_currentClass; vmCvar_t ui_carriage; vmCvar_t ui_stages; @@ -319,6 +321,7 @@ static cvarTable_t cvarTable[ ] = { &cg_wwSmoothTime, "cg_wwSmoothTime", "300", CVAR_ARCHIVE }, { &cg_wwFollow, "cg_wwFollow", "1", CVAR_ARCHIVE|CVAR_USERINFO }, { &cg_wwToggle, "cg_wwToggle", "1", CVAR_ARCHIVE|CVAR_USERINFO }, + { &cg_stickySpec, "cg_stickySpec", "1", CVAR_ARCHIVE|CVAR_USERINFO }, { &cg_depthSortParticles, "cg_depthSortParticles", "1", CVAR_ARCHIVE }, { &cg_bounceParticles, "cg_bounceParticles", "0", CVAR_ARCHIVE }, { &cg_consoleLatency, "cg_consoleLatency", "3000", CVAR_ARCHIVE }, |