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authorTim Angus <tim@ngus.net>2004-01-04 03:29:06 +0000
committerTim Angus <tim@ngus.net>2004-01-04 03:29:06 +0000
commit5fbfe75aa0cdf3a38b0e30a23156fa5affc33996 (patch)
treeae9e5782776c39c8a179331d34eb7956b1273802 /src/cgame/cg_main.c
parent48342c98ae336ca268ddbf5acf66bfeb0b18a91b (diff)
* Rather serious remote client particle system bug fixed
* Buildable overrides now actually work * Helmet is now a skin replacement instead of model * Model destinations fixed up in the entities.def file
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r--src/cgame/cg_main.c13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 249b86c9..da6b5cba 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -737,7 +737,7 @@ static void CG_RegisterGraphics( void )
cgs.media.greenBuildShader = trap_R_RegisterShader("gfx/2d/greenbuild" );
cgs.media.redBuildShader = trap_R_RegisterShader("gfx/2d/redbuild" );
cgs.media.noPowerShader = trap_R_RegisterShader("gfx/2d/nopower" );
- cgs.media.humanSpawningShader = trap_R_RegisterShader("models/buildables/replicator/rep_cyl" );
+ cgs.media.humanSpawningShader = trap_R_RegisterShader("models/buildables/telenode/rep_cyl" );
cgs.media.machinegunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/m_shell.md3" );
cgs.media.shotgunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" );
@@ -920,11 +920,9 @@ static void CG_RegisterClients( void )
trap_UpdateScreen( );
}
- cgs.media.helmetModel = trap_R_RegisterModel( "models/players/human_base/helmet.md3" );
- cgs.media.helmetSkin = trap_R_RegisterSkin( "models/players/human_base/helmet_default.skin" );
-
- cgs.media.larmourLegsSkin = trap_R_RegisterSkin( "models/players/sarge/lower_red.skin" );
- cgs.media.larmourTorsoSkin = trap_R_RegisterSkin( "models/players/sarge/upper_red.skin" );
+ cgs.media.larmourHeadSkin = trap_R_RegisterSkin( "models/players/trooper/head_light.skin" );
+ cgs.media.larmourLegsSkin = trap_R_RegisterSkin( "models/players/trooper/lower_light.skin" );
+ cgs.media.larmourTorsoSkin = trap_R_RegisterSkin( "models/players/trooper/upper_light.skin" );
cgs.media.jetpackModel = trap_R_RegisterModel( "models/players/human_base/jetpack.md3" );
cgs.media.jetpackFlashModel = trap_R_RegisterModel( "models/players/human_base/jetpack_flash.md3" );
@@ -1634,7 +1632,6 @@ void CG_AssetCache( void )
cgDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
cgDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
}
-//TA: FIXME: preliminary integration of CG TA UI stuff
/*
=================
@@ -1680,7 +1677,7 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
//TA: moved up for LoadHudMenu
String_Init( );
- //TA: FIXME: TA UI
+ //TA: TA UI
CG_AssetCache( );
CG_LoadHudMenu( ); // load new hud stuff