diff options
author | Tim Angus <tim@ngus.net> | 2007-11-08 00:05:14 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2007-11-08 00:05:14 +0000 |
commit | 74c8d33a2b830a47c31272bcf16cbbfd404ce0e8 (patch) | |
tree | e57fc261700a619fbf9a09a589706a5165653221 /src/cgame/cg_main.c | |
parent | c6a9027b7cf0d35401cae346b67ca95c5f55b4a1 (diff) |
* Merge and move text paint functions into ui_shared.c
* Add aspectBias to indicate alignment on non-4:3 video modes
* Add "reset <item>" script command to reset an item
* Compensate for aspect ratio in lots and lots and lots of places
* Release edit field focus when tabbing away
* Fix infinite loop bug in text wrapping code when rect is very narrow
* Mung .menu scripts to line things up correctly on non-4:3 ratios
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 618762e3..b3452371 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -1594,7 +1594,7 @@ static float CG_Cvar_Get( const char *cvar ) void CG_Text_PaintWithCursor( float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style ) { - CG_Text_Paint( x, y, scale, color, text, 0, limit, style ); + UI_Text_Paint( x, y, scale, color, text, 0, limit, style ); } static int CG_OwnerDrawWidth( int ownerDraw, float scale ) @@ -1602,7 +1602,7 @@ static int CG_OwnerDrawWidth( int ownerDraw, float scale ) switch( ownerDraw ) { case CG_KILLER: - return CG_Text_Width( CG_GetKillerText( ), scale, 0 ); + return UI_Text_Width( CG_GetKillerText( ), scale, 0 ); break; } @@ -1646,15 +1646,15 @@ void CG_LoadHudMenu( void ) char buff[ 1024 ]; const char *hudSet; + cgDC.aspectScale = ( ( 640.0f * cgs.glconfig.vidHeight ) / + ( 480.0f * cgs.glconfig.vidWidth ) ); + cgDC.xscale = cgs.glconfig.vidWidth / 640.0f; + cgDC.yscale = cgs.glconfig.vidHeight / 480.0f; + cgDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; cgDC.setColor = &trap_R_SetColor; cgDC.drawHandlePic = &CG_DrawPic; cgDC.drawStretchPic = &trap_R_DrawStretchPic; - cgDC.drawText = &CG_Text_Paint; - cgDC.textWidth = &CG_Text_Width; - cgDC.textHeight = &CG_Text_Height; - cgDC.textEmWidth = &CG_Text_EmWidth; - cgDC.textEmHeight = &CG_Text_EmHeight; cgDC.registerModel = &trap_R_RegisterModel; cgDC.modelBounds = &trap_R_ModelBounds; cgDC.fillRect = &CG_FillRect; @@ -1673,7 +1673,6 @@ void CG_LoadHudMenu( void ) cgDC.setCVar = trap_Cvar_Set; cgDC.getCVarString = trap_Cvar_VariableStringBuffer; cgDC.getCVarValue = CG_Cvar_Get; - cgDC.drawTextWithCursor = &CG_Text_PaintWithCursor; cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; cgDC.startLocalSound = &trap_S_StartLocalSound; @@ -1748,6 +1747,11 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) cgs.processedSnapshotNum = serverMessageNum; cgs.serverCommandSequence = serverCommandSequence; + // get the rendering configuration from the client system + trap_GetGlconfig( &cgs.glconfig ); + cgs.screenXScale = cgs.glconfig.vidWidth / 640.0f; + cgs.screenYScale = cgs.glconfig.vidHeight / 480.0f; + // load a few needed things before we do any screen updates cgs.media.whiteShader = trap_R_RegisterShader( "white" ); cgs.media.charsetShader = trap_R_RegisterShader( "gfx/2d/bigchars" ); @@ -1775,11 +1779,6 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) // old servers - // get the rendering configuration from the client system - trap_GetGlconfig( &cgs.glconfig ); - cgs.screenXScale = cgs.glconfig.vidWidth / 640.0; - cgs.screenYScale = cgs.glconfig.vidHeight / 480.0; - // get the gamestate from the client system trap_GetGameState( &cgs.gameState ); |