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authorTim Angus <tim@ngus.net>2001-03-20 17:28:26 +0000
committerTim Angus <tim@ngus.net>2001-03-20 17:28:26 +0000
commit8810860bef57b702988faa8b7ecd1a0a0f267a62 (patch)
treeb378a6d52a348fbf1d24d0454bb40feb7ae45472 /src/cgame/cg_main.c
parent996762d80d771075d1e9cb8530bde2c71e3b16b7 (diff)
Small precaching bug fix
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r--src/cgame/cg_main.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 01ae9552..fee26036 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -937,7 +937,8 @@ static void CG_RegisterClients( void ) {
//CG_LoadingClient(cg.clientNum);
//CG_NewClientInfo(cg.clientNum);
- for (i=0 ; i<MAX_CLIENTS+MAX_PRECACHES; i++) {
+ //yeah ok its silly, but lets precache models before setting client defaults
+ for (i=MAX_CLIENTS+MAX_PRECACHES+1; i>=0; i--) {
const char *clientInfo;
if (cg.clientNum == i) {
@@ -951,8 +952,8 @@ static void CG_RegisterClients( void ) {
if( i < MAX_CLIENTS )
{
- //CG_LoadingClient( i );
- //CG_NewClientInfo( i );
+ CG_LoadingClient( i );
+ CG_NewClientInfo( i );
}
else
{