diff options
author | Tony J. White <tjw@tjw.org> | 2007-03-02 21:27:39 +0000 |
---|---|---|
committer | Tony J. White <tjw@tjw.org> | 2007-03-02 21:27:39 +0000 |
commit | 947db08cf2a2ce2016d1bf2d13866cffb8f147f5 (patch) | |
tree | 086672c53cc89edc4cd5d526ea03189433435941 /src/cgame/cg_main.c | |
parent | dd0264cd747c7aa6d2c5f9abc0d65a2741c225cd (diff) |
* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but the
highest built-in graphic setting. When set to 0, particles
don't use bounce off anything and therefore their movement
doesn't require trace calls. This gives a significant frame
rate boost in many situations.
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 7c868b56..f5402537 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -209,6 +209,7 @@ vmCvar_t cg_wwSmoothTime; vmCvar_t cg_wwFollow; vmCvar_t cg_wwToggle; vmCvar_t cg_depthSortParticles; +vmCvar_t cg_bounceParticles; vmCvar_t cg_consoleLatency; vmCvar_t cg_lightFlare; vmCvar_t cg_debugParticles; @@ -325,6 +326,7 @@ static cvarTable_t cvarTable[ ] = { &cg_wwFollow, "cg_wwFollow", "1", CVAR_ARCHIVE|CVAR_USERINFO }, { &cg_wwToggle, "cg_wwToggle", "1", CVAR_ARCHIVE|CVAR_USERINFO }, { &cg_depthSortParticles, "cg_depthSortParticles", "1", CVAR_ARCHIVE }, + { &cg_bounceParticles, "cg_bounceParticles", "0", CVAR_ARCHIVE }, { &cg_consoleLatency, "cg_consoleLatency", "3000", CVAR_ARCHIVE }, { &cg_lightFlare, "cg_lightFlare", "3", CVAR_ARCHIVE }, { &cg_debugParticles, "cg_debugParticles", "0", CVAR_CHEAT }, |