diff options
author | Tim Angus <tim@ngus.net> | 2003-09-30 03:12:47 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2003-09-30 03:12:47 +0000 |
commit | c760ccba1b81e343726f00cf405ae44c58488969 (patch) | |
tree | c36fd71e5f4f87807dfbdec891de2c6e3e0ad7a1 /src/cgame/cg_main.c | |
parent | 7bebc75da4232a1e002102ac59b41868e39ce541 (diff) |
* Human and alien buildable destructions are now particle system powered
* Acid tube effect is now particle system powered
* Disabled hitSound
* Sound other random tidyups
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index d5b85231..93c0e431 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -590,8 +590,6 @@ static void CG_RegisterSounds( void ) cgs.media.talkSound = trap_S_RegisterSound( "sound/player/talk.wav", qfalse ); cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse ); - cgs.media.hitSound = trap_S_RegisterSound( "sound/feedback/hit.wav", qfalse ); - cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse ); cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse ); cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse ); @@ -640,14 +638,9 @@ static void CG_RegisterSounds( void ) cgs.media.jetpackIdleSound = trap_S_RegisterSound( "sound/upgrades/jetpack/idle.wav", qfalse ); cgs.media.jetpackAscendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/hi.wav", qfalse ); - cgs.media.humanBuildableExpl = trap_S_RegisterSound( "sound/weapons/rocket/rocklx1a.wav", qfalse ); + cgs.media.alienEvolveSound = trap_S_RegisterSound( "sound/player/alienevolve.wav", qfalse ); - // FIXME: only needed with item - cgs.media.sfx_ric1 = trap_S_RegisterSound( "sound/weapons/machinegun/ric1.wav", qfalse ); - cgs.media.sfx_ric2 = trap_S_RegisterSound( "sound/weapons/machinegun/ric2.wav", qfalse ); - cgs.media.sfx_ric3 = trap_S_RegisterSound( "sound/weapons/machinegun/ric3.wav", qfalse ); - cgs.media.sfx_plasmaexp = trap_S_RegisterSound( "sound/weapons/plasma/plasmx1a.wav", qfalse ); - cgs.media.sfx_flamerexp = trap_S_RegisterSound( "sound/weapons/flamer/fireimpc.wav", qfalse ); + cgs.media.humanBuildableExpl = trap_S_RegisterSound( "sound/weapons/rocket/rocklx1a.wav", qfalse ); cgs.media.hgrenb1aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb1a.wav", qfalse ); cgs.media.hgrenb2aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb2a.wav", qfalse ); @@ -716,6 +709,8 @@ static void CG_RegisterGraphics( void ) cgs.media.greenBloodMarkShader = trap_R_RegisterShader( "greenBloodMark" ); cgs.media.explosionTrailShader = trap_R_RegisterShader( "explosionTrail" ); + cgs.media.creepShader = trap_R_RegisterShader( "creep" ); + cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/blip" ); cgs.media.scannerLineShader = trap_R_RegisterShader( "white" ); /*cgs.media.scannerShader = trap_R_RegisterShader( "gfx/2d/scanner" );*/ @@ -788,7 +783,8 @@ static void CG_RegisterGraphics( void ) cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" ); cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" ); - cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "poisonCloud" ); + cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "poisonCloudPS" ); + cgs.media.alienAcidTubePS = CG_RegisterParticleSystem( "alienAcidTubePS" ); cgs.media.jetPackDescendPS = CG_RegisterParticleSystem( "jetPackDescendPS" ); cgs.media.jetPackHoverPS = CG_RegisterParticleSystem( "jetPackHoverPS" ); @@ -796,6 +792,8 @@ static void CG_RegisterGraphics( void ) cgs.media.humanBuildableDamagedPS = CG_RegisterParticleSystem( "humanBuildableDamagedPS" ); cgs.media.alienBuildableDamagedPS = CG_RegisterParticleSystem( "alienBuildableDamagedPS" ); + cgs.media.humanBuildableDestroyedPS = CG_RegisterParticleSystem( "humanBuildableDestroyedPS" ); + cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" ); // register the inline models cgs.numInlineModels = trap_CM_NumInlineModels( ); |