diff options
author | Tim Angus <tim@ngus.net> | 2002-09-10 15:51:30 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-09-10 15:51:30 +0000 |
commit | eb401f8e27491f048ca0095a3e2f984e2e3a151b (patch) | |
tree | 3ad9d5805cd39f02466b05806bdae21d96bc26c3 /src/cgame/cg_main.c | |
parent | d34580bce47d1977576d864b4f124549f658ea2b (diff) |
* Cleanup of cg_local.h and side-effects
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index cf99e93e..e19f67d8 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -400,18 +400,6 @@ void CG_UpdateCvars( void ) // check for modications here - // If team overlay is on, ask for updates from the server. If its off, - // let the server know so we don't receive it - if( drawTeamOverlayModificationCount != cg_drawTeamOverlay.modificationCount ) - { - drawTeamOverlayModificationCount = cg_drawTeamOverlay.modificationCount; - - if( cg_drawTeamOverlay.integer > 0 ) - trap_Cvar_Set( "teamoverlay", "1" ); - else - trap_Cvar_Set( "teamoverlay", "0" ); - } - // if force model changed if( forceModelModificationCount != cg_forceModel.modificationCount ) { @@ -1654,8 +1642,6 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) cg.weaponSelect = WP_NONE; - cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for - cgs.flagStatus = -1; // old servers // get the rendering configuration from the client system |