summaryrefslogtreecommitdiff
path: root/src/cgame/cg_main.c
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2002-09-10 15:51:30 +0000
committerTim Angus <tim@ngus.net>2002-09-10 15:51:30 +0000
commiteb401f8e27491f048ca0095a3e2f984e2e3a151b (patch)
tree3ad9d5805cd39f02466b05806bdae21d96bc26c3 /src/cgame/cg_main.c
parentd34580bce47d1977576d864b4f124549f658ea2b (diff)
* Cleanup of cg_local.h and side-effects
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r--src/cgame/cg_main.c14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index cf99e93e..e19f67d8 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -400,18 +400,6 @@ void CG_UpdateCvars( void )
// check for modications here
- // If team overlay is on, ask for updates from the server. If its off,
- // let the server know so we don't receive it
- if( drawTeamOverlayModificationCount != cg_drawTeamOverlay.modificationCount )
- {
- drawTeamOverlayModificationCount = cg_drawTeamOverlay.modificationCount;
-
- if( cg_drawTeamOverlay.integer > 0 )
- trap_Cvar_Set( "teamoverlay", "1" );
- else
- trap_Cvar_Set( "teamoverlay", "0" );
- }
-
// if force model changed
if( forceModelModificationCount != cg_forceModel.modificationCount )
{
@@ -1654,8 +1642,6 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
cg.weaponSelect = WP_NONE;
- cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for
- cgs.flagStatus = -1;
// old servers
// get the rendering configuration from the client system