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author | Tim Angus <tim@ngus.net> | 2004-03-03 05:22:52 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-03-03 05:22:52 +0000 |
commit | 0825a563b705c50de551951c4c131d0482935c45 (patch) | |
tree | 980527e27a664251cd6ab4bccddcf72eabd00bf3 /src/cgame/cg_marks.c | |
parent | b217fba48b8bff70880b33301502adf42ac61973 (diff) |
* Fixed chasecam engagement bug
* Raised turret effectiveness again
* Raised human weapon damage by 5%
* Refactored buildable rendering code
* Buildable rendering now falls back to a box trace when a cap trace misses
* Human ckit can't repair destroyed buildables
* Human reactor strengthened by 50%
Diffstat (limited to 'src/cgame/cg_marks.c')
0 files changed, 0 insertions, 0 deletions