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authorTim Angus <tim@ngus.net>2005-11-25 16:21:10 +0000
committerTim Angus <tim@ngus.net>2005-11-25 16:21:10 +0000
commit3460e8bf9381c61e1bef98b78d320a8bd52b7f5f (patch)
tree4e9fd1150b31476e22078364a7782c8327f4efb8 /src/cgame/cg_particles.c
parent63f0272dd145b10c349163ba465fcbcf5ac48e0d (diff)
* Removal of remaining hard coded effects
* Removal of local entities system * Particle system enhancements to replace functionality lost by removing localents
Diffstat (limited to 'src/cgame/cg_particles.c')
-rw-r--r--src/cgame/cg_particles.c270
1 files changed, 265 insertions, 5 deletions
diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c
index 02d4b5f8..8e77f075 100644
--- a/src/cgame/cg_particles.c
+++ b/src/cgame/cg_particles.c
@@ -156,6 +156,21 @@ static particle_t *CG_SpawnNewParticle( baseParticle_t *bp, particleEjector_t *p
p->rotation.initial = CG_RandomiseValue( bp->rotation.initial, bp->rotation.initialRandFrac );
p->rotation.final = CG_RandomiseValue( bp->rotation.final, bp->rotation.finalRandFrac );
+ p->dLightRadius.delay =
+ (int)CG_RandomiseValue( (float)bp->dLightRadius.delay, bp->dLightRadius.delayRandFrac );
+ p->dLightRadius.initial =
+ CG_RandomiseValue( bp->dLightRadius.initial, bp->dLightRadius.initialRandFrac );
+ p->dLightRadius.final =
+ CG_RandomiseValue( bp->dLightRadius.final, bp->dLightRadius.finalRandFrac );
+
+ p->colorDelay = CG_RandomiseValue( bp->colorDelay, bp->colorDelayRandFrac );
+
+ p->bounceMarkRadius = CG_RandomiseValue( bp->bounceMarkRadius, bp->bounceMarkRadiusRandFrac );
+ p->bounceMarkCount =
+ round( CG_RandomiseValue( (float)bp->bounceMarkCount, bp->bounceMarkCountRandFrac ) );
+ p->bounceSoundCount =
+ round( CG_RandomiseValue( (float)bp->bounceSoundCount, bp->bounceSoundCountRandFrac ) );
+
if( bp->numModels )
{
p->model = bp->models[ rand( ) % bp->numModels ];
@@ -496,6 +511,12 @@ qhandle_t CG_RegisterParticleSystem( char *name )
for( k = 0; k < bp->numModels; k++ )
bp->models[ k ] = trap_R_RegisterModel( bp->modelNames[ k ] );
+ if( bp->bounceMarkName[ 0 ] != '\0' )
+ bp->bounceMark = trap_R_RegisterShader( bp->bounceMarkName );
+
+ if( bp->bounceSoundName[ 0 ] != '\0' )
+ bp->bounceSound = trap_S_RegisterSound( bp->bounceSoundName, qfalse );
+
//recursively register any children
if( bp->childSystemName[ 0 ] != '\0' )
{
@@ -584,6 +605,28 @@ static void CG_ParseValueAndVariance( char *token, float *value, float *variance
*variance = localVariance;
}
+/*
+===============
+CG_ParseColor
+===============
+*/
+static qboolean CG_ParseColor( byte *c, char **text_p )
+{
+ char *token;
+ int i;
+
+ for( i = 0; i <= 2; i++ )
+ {
+ token = COM_Parse( text_p );
+
+ if( !Q_stricmp( token, "" ) )
+ return qfalse;
+
+ c[ i ] = (int)( (float)0xFF * atof_neg( token, qfalse ) );
+ }
+
+ return qtrue;
+}
/*
===============
@@ -632,6 +675,53 @@ static qboolean CG_ParseParticle( baseParticle_t *bp, char **text_p )
continue;
}
+ else if( !Q_stricmp( token, "bounceMark" ) )
+ {
+ token = COM_Parse( text_p );
+ if( !*token )
+ break;
+
+ CG_ParseValueAndVariance( token, &number, &randFrac, qfalse );
+
+ bp->bounceMarkCount = number;
+ bp->bounceMarkCountRandFrac = randFrac;
+
+ token = COM_Parse( text_p );
+ if( !*token )
+ break;
+
+ CG_ParseValueAndVariance( token, &number, &randFrac, qfalse );
+
+ bp->bounceMarkRadius = number;
+ bp->bounceMarkRadiusRandFrac = randFrac;
+
+ token = COM_ParseExt( text_p, qfalse );
+ if( !*token )
+ break;
+
+ Q_strncpyz( bp->bounceMarkName, token, MAX_QPATH );
+
+ continue;
+ }
+ else if( !Q_stricmp( token, "bounceSound" ) )
+ {
+ token = COM_Parse( text_p );
+ if( !*token )
+ break;
+
+ CG_ParseValueAndVariance( token, &number, &randFrac, qfalse );
+
+ bp->bounceSoundCount = number;
+ bp->bounceSoundCountRandFrac = randFrac;
+
+ token = COM_Parse( text_p );
+ if( !*token )
+ break;
+
+ Q_strncpyz( bp->bounceSoundName, token, MAX_QPATH );
+
+ continue;
+ }
else if( !Q_stricmp( token, "shader" ) )
{
if( bp->numModels > 0 )
@@ -967,6 +1057,64 @@ static qboolean CG_ParseParticle( baseParticle_t *bp, char **text_p )
continue;
}
+ else if( !Q_stricmp( token, "dynamicLight" ) )
+ {
+ bp->dynamicLight = qtrue;
+
+ token = COM_Parse( text_p );
+ if( !*token )
+ break;
+
+ CG_ParseValueAndVariance( token, &number, &randFrac, qfalse );
+
+ bp->dLightRadius.delay = (int)number;
+ bp->dLightRadius.delayRandFrac = randFrac;
+
+ token = COM_Parse( text_p );
+ if( !*token )
+ break;
+
+ CG_ParseValueAndVariance( token, &number, &randFrac, qfalse );
+
+ bp->dLightRadius.initial = number;
+ bp->dLightRadius.initialRandFrac = randFrac;
+
+ token = COM_Parse( text_p );
+ if( !*token )
+ break;
+
+ if( !Q_stricmp( token, "-" ) )
+ {
+ bp->dLightRadius.final = PARTICLES_SAME_AS_INITIAL;
+ bp->dLightRadius.finalRandFrac = 0.0f;
+ }
+ else
+ {
+ CG_ParseValueAndVariance( token, &number, &randFrac, qfalse );
+
+ bp->dLightRadius.final = number;
+ bp->dLightRadius.finalRandFrac = randFrac;
+ }
+
+ token = COM_Parse( text_p );
+ if( !*token )
+ break;
+
+ if( !Q_stricmp( token, "{" ) )
+ {
+ if( !CG_ParseColor( bp->dLightColor, text_p ) )
+ break;
+
+ token = COM_Parse( text_p );
+ if( Q_stricmp( token, "}" ) )
+ {
+ CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" );
+ break;
+ }
+ }
+
+ continue;
+ }
else if( !Q_stricmp( token, "cullOnStartSolid" ) )
{
bp->cullOnStartSolid = qtrue;
@@ -1051,6 +1199,69 @@ static qboolean CG_ParseParticle( baseParticle_t *bp, char **text_p )
continue;
}
+ else if( !Q_stricmp( token, "color" ) )
+ {
+ token = COM_Parse( text_p );
+ if( !*token )
+ break;
+
+ CG_ParseValueAndVariance( token, &number, &randFrac, qfalse );
+
+ bp->colorDelay = (int)number;
+ bp->colorDelayRandFrac = randFrac;
+
+ token = COM_Parse( text_p );
+ if( !*token )
+ break;
+
+ if( !Q_stricmp( token, "{" ) )
+ {
+ if( !CG_ParseColor( bp->initialColor, text_p ) )
+ break;
+
+ token = COM_Parse( text_p );
+ if( Q_stricmp( token, "}" ) )
+ {
+ CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" );
+ break;
+ }
+
+ token = COM_Parse( text_p );
+ if( !*token )
+ break;
+
+ if( !Q_stricmp( token, "-" ) )
+ {
+ bp->finalColor[ 0 ] = bp->initialColor[ 0 ];
+ bp->finalColor[ 1 ] = bp->initialColor[ 1 ];
+ bp->finalColor[ 2 ] = bp->initialColor[ 2 ];
+ }
+ else if( !Q_stricmp( token, "{" ) )
+ {
+ if( !CG_ParseColor( bp->finalColor, text_p ) )
+ break;
+
+ token = COM_Parse( text_p );
+ if( Q_stricmp( token, "}" ) )
+ {
+ CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" );
+ break;
+ }
+ }
+ else
+ {
+ CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" );
+ break;
+ }
+ }
+ else
+ {
+ CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" );
+ break;
+ }
+
+ continue;
+ }
else if( !Q_stricmp( token, "rotation" ) )
{
token = COM_Parse( text_p );
@@ -1145,6 +1356,18 @@ static qboolean CG_ParseParticle( baseParticle_t *bp, char **text_p )
return qfalse;
}
+/*
+===============
+CG_InitialiseBaseParticle
+===============
+*/
+static void CG_InitialiseBaseParticle( baseParticle_t *bp )
+{
+ memset( bp, 0, sizeof( baseParticle_t ) );
+
+ memset( bp->initialColor, 0xFF, sizeof( bp->initialColor ) );
+ memset( bp->finalColor, 0xFF, sizeof( bp->finalColor ) );
+}
/*
===============
@@ -1171,6 +1394,8 @@ static qboolean CG_ParseParticleEjector( baseParticleEjector_t *bpe, char **text
if( !Q_stricmp( token, "{" ) )
{
+ CG_InitialiseBaseParticle( &baseParticles[ numBaseParticles ] );
+
if( !CG_ParseParticle( &baseParticles[ numBaseParticles ], text_p ) )
{
CG_Printf( S_COLOR_RED "ERROR: failed to parse particle\n" );
@@ -1909,6 +2134,19 @@ static void CG_EvaluateParticlePhysics( particle_t *p )
p->velocity[ 2 ] < -cg.frametime * p->velocity[ 2 ] ) )
p->atRest = qtrue;
+ if( bp->bounceMarkName[ 0 ] && p->bounceMarkCount > 0 )
+ {
+ CG_ImpactMark( bp->bounceMark, trace.endpos, trace.plane.normal,
+ random( ) * 360, 1, 1, 1, 1, qtrue, bp->bounceMarkRadius, qfalse );
+ p->bounceMarkCount--;
+ }
+
+ if( bp->bounceSoundName[ 0 ] && p->bounceSoundCount > 0 )
+ {
+ trap_S_StartSound( trace.endpos, ENTITYNUM_WORLD, CHAN_AUTO, bp->bounceSound );
+ p->bounceSoundCount--;
+ }
+
VectorCopy( trace.endpos, p->origin );
}
@@ -2036,21 +2274,32 @@ static void CG_RenderParticle( particle_t *p )
p->lifeTime,
p->radius.delay ) );
+ re.shaderTime = p->birthTime / 1000.0f;
+
if( bp->numFrames ) //shader based
{
re.reType = RT_SPRITE;
- re.shaderTime = p->birthTime / 1000.0f; //FIXME: allow user to change?
-
//apply environmental lighting to the particle
if( bp->realLight )
{
trap_R_LightForPoint( p->origin, alight, dlight, lightdir );
for( i = 0; i <= 2; i++ )
- re.shaderRGBA[ i ] = (int)alight[ i ];
+ re.shaderRGBA[ i ] = (byte)alight[ i ];
}
else
- for( i = 0; i <= 3; re.shaderRGBA[ i++ ] = 0xFF );
+ {
+ vec3_t colorRange;
+
+ VectorSubtract( bp->finalColor,
+ bp->initialColor, colorRange );
+
+ VectorMA( bp->initialColor,
+ CG_CalculateTimeFrac( p->birthTime,
+ p->lifeTime,
+ p->colorDelay ),
+ colorRange, re.shaderRGBA );
+ }
re.shaderRGBA[ 3 ] = (byte)( (float)0xFF *
CG_LerpValues( p->alpha.initial,
@@ -2136,9 +2385,20 @@ static void CG_RenderParticle( particle_t *p )
}
if( bps->thirdPersonOnly &&
- CG_AttachmentCentNum( &ps->attachment ) == cg.snap->ps.clientNum )
+ CG_AttachmentCentNum( &ps->attachment ) == cg.snap->ps.clientNum &&
+ !cg.renderingThirdPerson )
re.renderfx |= RF_THIRD_PERSON;
+ if( bp->dynamicLight && !( re.renderfx & RF_THIRD_PERSON ) )
+ {
+ trap_R_AddLightToScene( p->origin,
+ CG_LerpValues( p->dLightRadius.initial, p->dLightRadius.final,
+ CG_CalculateTimeFrac( p->birthTime, p->lifeTime, p->dLightRadius.delay ) ),
+ (float)bp->dLightColor[ 0 ] / (float)0xFF,
+ (float)bp->dLightColor[ 1 ] / (float)0xFF,
+ (float)bp->dLightColor[ 2 ] / (float)0xFF );
+ }
+
VectorCopy( p->origin, re.origin );
trap_R_AddRefEntityToScene( &re );