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authorZack Middleton <zturtleman@gmail.com>2015-07-04 03:39:39 -0500
committerTim Angus <tim@ngus.net>2016-04-07 11:02:29 +0100
commit54f4231c9b3c900752654f2463e756806214a71d (patch)
treea3b1ecd8e0c311437cb4e22c2806245402243117 /src/cgame/cg_particles.c
parent657a3a4a11381deaff4f9328e16a7b3f3217fa21 (diff)
Fix CG_WaterLevel() checks for waterlevel 2 and 3
CG_WaterLevel() added lerpOrigin to itself instead of adding view height when checking for waterlevel 2 and 3. This did not cause issues because ioq3 only compared the calculated waterlevel to more or equal to 1.
Diffstat (limited to 'src/cgame/cg_particles.c')
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