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author | Tim Angus <tim@ngus.net> | 2005-09-01 21:19:10 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-09-01 21:19:10 +0000 |
commit | e7939256c27f42cbdec1a3648482563118c628d1 (patch) | |
tree | a08ef8b324187a0e4372c42dedebda6c043f6bb5 /src/cgame/cg_particles.c | |
parent | 843544049f06b2b60bbf4e0f6964aa7a36924ffd (diff) |
* Reworked how weapon changes are performed, fixing bugs in the process
* Weapon now drops momentarily when reloading
* The stage kill counters are now incremented for structure kills if players did more then 50% of the total damage
Diffstat (limited to 'src/cgame/cg_particles.c')
0 files changed, 0 insertions, 0 deletions