diff options
author | Tim Angus <tim@ngus.net> | 2004-03-15 04:17:38 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-03-15 04:17:38 +0000 |
commit | 08fa53ab87e9510c714f18c5a4b52eb99599a377 (patch) | |
tree | 665fed9d2250c90ec87bbb4abae68a3cd653d6c2 /src/cgame/cg_players.c | |
parent | 0825a563b705c50de551951c4c131d0482935c45 (diff) |
* Added knockback scaling
* Balance tweaks
* A load of other stuff I can't remember
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r-- | src/cgame/cg_players.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 65a34d2e..1ea8d30d 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -2225,7 +2225,10 @@ void CG_Player( centity_t *cent ) // // add the gun / barrel / flash // - CG_AddPlayerWeapon( &torso, NULL, cent ); + if( !ci->nonsegmented ) + CG_AddPlayerWeapon( &torso, NULL, cent ); + else + CG_AddPlayerWeapon( &legs, NULL, cent ); CG_PlayerUpgrades( cent, &torso ); |