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authorTim Angus <tim@ngus.net>2004-03-15 04:17:38 +0000
committerTim Angus <tim@ngus.net>2004-03-15 04:17:38 +0000
commit08fa53ab87e9510c714f18c5a4b52eb99599a377 (patch)
tree665fed9d2250c90ec87bbb4abae68a3cd653d6c2 /src/cgame/cg_players.c
parent0825a563b705c50de551951c4c131d0482935c45 (diff)
* Added knockback scaling
* Balance tweaks * A load of other stuff I can't remember
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r--src/cgame/cg_players.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 65a34d2e..1ea8d30d 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -2225,7 +2225,10 @@ void CG_Player( centity_t *cent )
//
// add the gun / barrel / flash
//
- CG_AddPlayerWeapon( &torso, NULL, cent );
+ if( !ci->nonsegmented )
+ CG_AddPlayerWeapon( &torso, NULL, cent );
+ else
+ CG_AddPlayerWeapon( &legs, NULL, cent );
CG_PlayerUpgrades( cent, &torso );