diff options
| author | /dev/humancontroller <devhc@example.com> | 2015-03-18 16:39:33 +0100 | 
|---|---|---|
| committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:11 +0100 | 
| commit | 393a86566031f16fde92b6c60c0732cbd34eb333 (patch) | |
| tree | 0680da6531c89e263b678528d06dbb7e2532b4da /src/cgame/cg_players.c | |
| parent | ff14745db8689e06530d6aae44b58140389ae82c (diff) | |
make the ignore functionality even transmission-complete, moving the necessary parts to the game module
TODO: implement the vsay-equivalent of G_SayTo()
Diffstat (limited to 'src/cgame/cg_players.c')
| -rw-r--r-- | src/cgame/cg_players.c | 7 | 
1 files changed, 0 insertions, 7 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index c882dd37..0060d661 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -746,13 +746,6 @@ void CG_NewClientInfo( int clientNum )    // the old value    memset( &newInfo, 0, sizeof( newInfo ) ); -  // grab our own ignoreList  -  if( clientNum == cg.predictedPlayerState.clientNum ) -  { -    v = Info_ValueForKey( configstring, "ig" ); -    Com_ClientListParse( &cgs.ignoreList, v ); -  } -    // isolate the player's name    v = Info_ValueForKey( configstring, "n" );    Q_strncpyz( newInfo.name, v, sizeof( newInfo.name ) );  | 
