diff options
author | /dev/humancontroller <devhc@example.com> | 2015-03-18 16:39:33 +0100 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:11 +0100 |
commit | 393a86566031f16fde92b6c60c0732cbd34eb333 (patch) | |
tree | 0680da6531c89e263b678528d06dbb7e2532b4da /src/cgame/cg_players.c | |
parent | ff14745db8689e06530d6aae44b58140389ae82c (diff) |
make the ignore functionality even transmission-complete, moving the necessary parts to the game module
TODO: implement the vsay-equivalent of G_SayTo()
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r-- | src/cgame/cg_players.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index c882dd37..0060d661 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -746,13 +746,6 @@ void CG_NewClientInfo( int clientNum ) // the old value memset( &newInfo, 0, sizeof( newInfo ) ); - // grab our own ignoreList - if( clientNum == cg.predictedPlayerState.clientNum ) - { - v = Info_ValueForKey( configstring, "ig" ); - Com_ClientListParse( &cgs.ignoreList, v ); - } - // isolate the player's name v = Info_ValueForKey( configstring, "n" ); Q_strncpyz( newInfo.name, v, sizeof( newInfo.name ) ); |