diff options
author | Tim Angus <tim@ngus.net> | 2003-08-28 03:50:50 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-28 03:50:50 +0000 |
commit | 559ea9195c7074efb420c44da9c32ca677b7b097 (patch) | |
tree | 13e154c1caa46eb53fab2dcff7b6aa0c2dc350a6 /src/cgame/cg_players.c | |
parent | 93c8c1016c83537b0284cd53b790e5525ff1ee8c (diff) |
* Fixed jetpack animation weirdness
* Made the jetpack client effect a little less spurious
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r-- | src/cgame/cg_players.c | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 276b384a..f7042456 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -1493,7 +1493,6 @@ static void CG_PlayerNonSegAngles( centity_t *cent, vec3_t srcAngles, vec3_t non //========================================================================== -#define JET_SPREAD 30.0f #define JET_LIFETIME 1500 /* @@ -1512,6 +1511,7 @@ static void CG_PlayerUpgrades( centity_t *cent, refEntity_t *torso ) vec3_t pvel; vec3_t angles; int addTime; + float spread; refEntity_t jetpack; refEntity_t flash; @@ -1541,22 +1541,25 @@ static void CG_PlayerUpgrades( centity_t *cent, refEntity_t *torso ) { trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, cgs.media.jetpackAscendSound ); - addTime = 80; + addTime = 70; vel[ 2 ] = -60.0f; + spread = 30.0f; } else if( cent->currentState.pos.trDelta[ 2 ] < -10.0f ) { trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, cgs.media.jetpackDescendSound ); - addTime = 110; - vel[ 2 ] = -45.0f; + addTime = 90; + vel[ 2 ] = -100.0f; + spread = 5.0f; } else { trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, cgs.media.jetpackIdleSound ); - addTime = 100; - vel[ 2 ] = -50.0f; + addTime = 80; + vel[ 2 ] = -80.0f; + spread = 15.0f; } memset( &flash, 0, sizeof( flash ) ); @@ -1583,7 +1586,7 @@ static void CG_PlayerUpgrades( centity_t *cent, refEntity_t *torso ) VectorScale( cent->currentState.pos.trDelta, 0.75f, pvel ); VectorAdd( vel, pvel, vel ); - CG_LaunchSprite( origin, vel, acc, JET_SPREAD, + CG_LaunchSprite( origin, vel, acc, spread, 0.5f, 4.0f, 20.0f, 128.0f, 0.0f, rand( ) % 360, cg.time, cg.time, JET_LIFETIME, cgs.media.smokePuffShader, qfalse, qfalse ); |