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authorTim Angus <tim@ngus.net>2003-12-02 17:28:22 +0000
committerTim Angus <tim@ngus.net>2003-12-02 17:28:22 +0000
commitbd34e944e5c9835cc96c1b877dc0b30cfd19f32f (patch)
tree9cfb14006dab0f7145c7d8cfc7d9e7456f5824e1 /src/cgame/cg_players.c
parent743e132f5d95782e57324bfefdd652d86f621a5d (diff)
* Changes for OverFlow's mofo model
* Map rotation system
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r--src/cgame/cg_players.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 78161b6a..22db91e1 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -1912,7 +1912,7 @@ void CG_Player( centity_t *cent )
// add the shadow
//TA: but only for humans FIXME this is dumb
- if( team == PTE_HUMANS )
+ /*if( team == PTE_HUMANS )*/
shadow = CG_PlayerShadow( cent, &shadowPlane );
// add a water splash if partially in and out of water