diff options
author | Tim Angus <tim@ngus.net> | 2003-12-02 17:28:22 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2003-12-02 17:28:22 +0000 |
commit | bd34e944e5c9835cc96c1b877dc0b30cfd19f32f (patch) | |
tree | 9cfb14006dab0f7145c7d8cfc7d9e7456f5824e1 /src/cgame/cg_players.c | |
parent | 743e132f5d95782e57324bfefdd652d86f621a5d (diff) |
* Changes for OverFlow's mofo model
* Map rotation system
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r-- | src/cgame/cg_players.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 78161b6a..22db91e1 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -1912,7 +1912,7 @@ void CG_Player( centity_t *cent ) // add the shadow //TA: but only for humans FIXME this is dumb - if( team == PTE_HUMANS ) + /*if( team == PTE_HUMANS )*/ shadow = CG_PlayerShadow( cent, &shadowPlane ); // add a water splash if partially in and out of water |