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authorTim Angus <tim@ngus.net>2001-08-03 01:18:00 +0000
committerTim Angus <tim@ngus.net>2001-08-03 01:18:00 +0000
commitde7fdcb516d39976affbea3b69b5a32e11fc4a6a (patch)
tree4704c909e5aa256dd7c657b2e1c5c31c137c2bae /src/cgame/cg_players.c
parent306ec15326090417f16513e962e2956bff1433f5 (diff)
1.29h upgrade.. oooo particles hehehehehehe
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r--src/cgame/cg_players.c65
1 files changed, 47 insertions, 18 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 77c01f81..c876ed17 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -125,6 +125,8 @@ static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci )
ci->footsteps = FOOTSTEP_NORMAL;
VectorClear( ci->headOffset );
ci->gender = GENDER_MALE;
+ ci->fixedlegs = qfalse;
+ ci->fixedtorso = qfalse;
// read optional parameters
while ( 1 ) {
@@ -174,6 +176,12 @@ static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci )
ci->gender = GENDER_MALE;
}
continue;
+ } else if ( !Q_stricmp( token, "fixedlegs" ) ) {
+ ci->fixedlegs = qtrue;
+ continue;
+ } else if ( !Q_stricmp( token, "fixedtorso" ) ) {
+ ci->fixedtorso = qtrue;
+ continue;
}
// if it is a number, start parsing animations
@@ -189,7 +197,6 @@ static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci )
token = COM_Parse( &text_p );
if ( !*token ) {
-#ifdef NEW_ANIMS
if( i >= TORSO_GETFLAG && i <= TORSO_NEGATIVE ) {
animations[i].firstFrame = animations[TORSO_GESTURE].firstFrame;
animations[i].frameLerp = animations[TORSO_GESTURE].frameLerp;
@@ -200,7 +207,6 @@ static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci )
animations[i].flipflop = qfalse;
continue;
}
-#endif
break;
}
animations[i].firstFrame = atoi( token );
@@ -325,7 +331,7 @@ CG_RegisterClientModelname
==========================
*/
static qboolean CG_RegisterClientModelname( clientInfo_t *ci, const char *modelName, const char *skinName ) {
- char filename[MAX_QPATH];
+ char filename[MAX_QPATH*2];
// load cmodels before models so filecache works
@@ -423,11 +429,16 @@ static void CG_LoadClientInfo( clientInfo_t *ci ) {
// fall back
if ( cgs.gametype >= GT_TEAM ) {
- // keep skin name
+/* // keep skin name
+ if( ci->team == TEAM_BLUE ) {
+ Q_strncpyz(teamname, DEFAULT_BLUETEAM_NAME, sizeof(teamname) );
+ } else {
+ Q_strncpyz(teamname, DEFAULT_REDTEAM_NAME, sizeof(teamname) );
+ }
if ( !CG_RegisterClientModelname( ci, DEFAULT_MODEL, ci->skinName ) ) {
CG_Error( "DEFAULT_MODEL / skin (%s/%s) failed to register",
DEFAULT_MODEL, ci->skinName );
- }
+ }*/
} else {
if ( !CG_RegisterClientModelname( ci, DEFAULT_MODEL, "default" ) ) {
CG_Error( "DEFAULT_MODEL (%s) failed to register", DEFAULT_MODEL );
@@ -640,7 +651,10 @@ void CG_PrecacheClientInfo( int clientNum ) {
// colors
v = Info_ValueForKey( configstring, "c1" );
- CG_ColorFromString( v, newInfo.color );
+ CG_ColorFromString( v, newInfo.color1 );
+
+ v = Info_ValueForKey( configstring, "c2" );
+ CG_ColorFromString( v, newInfo.color2 );
// bot skill
v = Info_ValueForKey( configstring, "skill" );
@@ -743,7 +757,10 @@ void CG_NewClientInfo( int clientNum ) {
// colors
v = Info_ValueForKey( configstring, "c1" );
- CG_ColorFromString( v, newInfo.color );
+ CG_ColorFromString( v, newInfo.color1 );
+
+ v = Info_ValueForKey( configstring, "c2" );
+ CG_ColorFromString( v, newInfo.color2 );
// bot skill
v = Info_ValueForKey( configstring, "skill" );
@@ -1176,7 +1193,8 @@ static void CG_PlayerAngles( centity_t *cent, vec3_t legs[3], vec3_t torso[3], v
static int movementOffsets[8] = { 0, 22, 45, -22, 0, 22, -45, -22 };
vec3_t velocity;
float speed;
- int dir;
+ int dir, clientNum;
+ clientInfo_t *ci;
VectorCopy( cent->lerpAngles, headAngles );
headAngles[YAW] = AngleMod( headAngles[YAW] );
@@ -1226,6 +1244,15 @@ static void CG_PlayerAngles( centity_t *cent, vec3_t legs[3], vec3_t torso[3], v
CG_SwingAngles( dest, 15, 30, 0.1f, &cent->pe.torso.pitchAngle, &cent->pe.torso.pitching );
torsoAngles[PITCH] = cent->pe.torso.pitchAngle;
+ //
+ clientNum = cent->currentState.clientNum;
+ if ( clientNum >= 0 && clientNum < MAX_CLIENTS ) {
+ ci = &cgs.clientinfo[ clientNum ];
+ if ( ci->fixedtorso ) {
+ torsoAngles[PITCH] = 0.0f;
+ }
+ }
+
// --------- roll -------------
@@ -1246,6 +1273,17 @@ static void CG_PlayerAngles( centity_t *cent, vec3_t legs[3], vec3_t torso[3], v
legsAngles[PITCH] += side;
}
+ //
+ clientNum = cent->currentState.clientNum;
+ if ( clientNum >= 0 && clientNum < MAX_CLIENTS ) {
+ ci = &cgs.clientinfo[ clientNum ];
+ if ( ci->fixedlegs ) {
+ legsAngles[YAW] = torsoAngles[YAW];
+ legsAngles[PITCH] = 0.0f;
+ legsAngles[ROLL] = 0.0f;
+ }
+ }
+
// pain twitch
CG_AddPainTwitch( cent, torsoAngles );
@@ -1330,11 +1368,7 @@ static void CG_TrailItem( centity_t *cent, qhandle_t hModel ) {
CG_PlayerPowerups
===============
*/
-#ifdef NEW_ANIMS
static void CG_PlayerPowerups( centity_t *cent, refEntity_t *torso ) {
-#else
-static void CG_PlayerPowerups( centity_t *cent ) {
-#endif
int powerups;
clientInfo_t *ci;
@@ -1484,7 +1518,7 @@ static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane ) {
trap_CM_BoxTrace( &trace, cent->lerpOrigin, end, mins, maxs, 0, MASK_PLAYERSOLID );
// no shadow if too high
- if ( trace.fraction == 1.0 ) {
+ if ( trace.fraction == 1.0 || trace.startsolid || trace.allsolid ) {
return qfalse;
}
@@ -1802,11 +1836,6 @@ void CG_Player( centity_t *cent )
CG_PlayerAnimation( cent, &legs.oldframe, &legs.frame, &legs.backlerp,
&torso.oldframe, &torso.frame, &torso.backlerp );
-#ifndef NEW_ANIMS
- // add powerups floating behind the player
- //CG_PlayerPowerups( cent );
-#endif
-
// add the talk baloon or disconnect icon
CG_PlayerSprites( cent );