diff options
author | M. Kristall <mkpdev@gmail.com> | 2012-07-12 21:35:39 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:18:17 +0000 |
commit | 22f97fece2bce63f57e0b8fca275281429705c9c (patch) | |
tree | a989d666e918998aefcc7678d5d3784399dd756d /src/cgame/cg_playerstate.c | |
parent | 8d448680f5b3bcd2a67a3684308bb948e4d3ddad (diff) |
* Fix a bunch of variable set but not used warnings
Diffstat (limited to 'src/cgame/cg_playerstate.c')
-rw-r--r-- | src/cgame/cg_playerstate.c | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c index 8a8e739c..9d31b4ab 100644 --- a/src/cgame/cg_playerstate.c +++ b/src/cgame/cg_playerstate.c @@ -245,8 +245,6 @@ CG_CheckLocalSounds */ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) { - int reward; - // don't play the sounds if the player just spawned if( ps->persistant[ PERS_SPECSTATE ] != ops->persistant[ PERS_SPECSTATE ] ) return; @@ -257,14 +255,6 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) if( ps->stats[ STAT_HEALTH ] > 0 ) CG_PainEvent( &cg.predictedPlayerEntity, ps->stats[ STAT_HEALTH ] ); } - - - // if we are going into the intermission, don't start any voices - if( cg.intermissionStarted ) - return; - - // reward sounds - reward = qfalse; } |