diff options
author | Tim Angus <tim@ngus.net> | 2005-12-06 02:26:32 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2005-12-06 02:26:32 +0000 |
commit | af79e2e7a425a3965b55d80fd5dd5e4dc92dcc45 (patch) | |
tree | 59daf2b63ec7022e866d2094766bb5bccbfa72dc /src/cgame/cg_playerstate.c | |
parent | fd65393a26be093d770d4b77e17381fab2862aed (diff) |
* Pain blends
Diffstat (limited to 'src/cgame/cg_playerstate.c')
-rw-r--r-- | src/cgame/cg_playerstate.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c index 4837df9b..489b024d 100644 --- a/src/cgame/cg_playerstate.c +++ b/src/cgame/cg_playerstate.c @@ -141,6 +141,8 @@ void CG_Respawn( void ) // select the weapon the server says we are using cg.weaponSelect = cg.snap->ps.weapon; + + CG_ResetPainBlend( ); } /* @@ -271,6 +273,8 @@ void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ) cg.thisFrameTeleport = qtrue; // make sure we don't get any unwanted transition effects *ops = *ps; + + CG_ResetPainBlend( ); } // damage events (player is getting wounded) |