diff options
author | Tim Angus <tim@ngus.net> | 2004-01-30 03:27:29 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-01-30 03:27:29 +0000 |
commit | e08512776aa9390ee910316bac05b73487ae9a52 (patch) | |
tree | 3b96436a6840b463bd59517c5556140e94495e7a /src/cgame/cg_predict.c | |
parent | 4bb84115f10466cf6aa9295830f37ff20238dd6c (diff) |
* Wall walking models now smoothly move over transitions
* Added an option to disable build warnings
* Added MN_H_NOTPOWERED
Diffstat (limited to 'src/cgame/cg_predict.c')
-rw-r--r-- | src/cgame/cg_predict.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index a68d58f6..548efb86 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -419,6 +419,7 @@ void CG_PredictPlayerState( void ) cg_pmove.ps = &cg.predictedPlayerState; cg_pmove.trace = CG_Trace; cg_pmove.pointcontents = CG_PointContents; + cg_pmove.debugLevel = cg_debugMove.integer; if( cg_pmove.ps->pm_type == PM_DEAD ) cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; |