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authorTim Angus <tim@ngus.net>2004-01-30 03:27:29 +0000
committerTim Angus <tim@ngus.net>2004-01-30 03:27:29 +0000
commite08512776aa9390ee910316bac05b73487ae9a52 (patch)
tree3b96436a6840b463bd59517c5556140e94495e7a /src/cgame/cg_predict.c
parent4bb84115f10466cf6aa9295830f37ff20238dd6c (diff)
* Wall walking models now smoothly move over transitions
* Added an option to disable build warnings * Added MN_H_NOTPOWERED
Diffstat (limited to 'src/cgame/cg_predict.c')
-rw-r--r--src/cgame/cg_predict.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index a68d58f6..548efb86 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -419,6 +419,7 @@ void CG_PredictPlayerState( void )
cg_pmove.ps = &cg.predictedPlayerState;
cg_pmove.trace = CG_Trace;
cg_pmove.pointcontents = CG_PointContents;
+ cg_pmove.debugLevel = cg_debugMove.integer;
if( cg_pmove.ps->pm_type == PM_DEAD )
cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;