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authorTim Angus <tim@ngus.net>2005-10-03 20:52:19 +0000
committerTim Angus <tim@ngus.net>2005-10-03 20:52:19 +0000
commit57a17f003806d9326b64317babf866d6111c0abb (patch)
tree9783aa743a70eadc3c2e6d88117d145d6d1ba3cb /src/cgame/cg_public.h
parente6f475ab2290ff7bc847336ed1f211f2092ac602 (diff)
* Removed jump pad code (and associated media loading)
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
Diffstat (limited to 'src/cgame/cg_public.h')
-rw-r--r--src/cgame/cg_public.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h
index ecc948c1..39d1a402 100644
--- a/src/cgame/cg_public.h
+++ b/src/cgame/cg_public.h
@@ -14,7 +14,7 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
-#define CMD_BACKUP 64
+#define CMD_BACKUP 64
#define CMD_MASK (CMD_BACKUP - 1)
// allow a lot of command backups for very fast systems
// multiple commands may be combined into a single packet, so this
@@ -215,7 +215,7 @@ typedef enum
CG_LAST_ATTACKER,
// int (*CG_LastAttacker)( void );
- CG_KEY_EVENT,
+ CG_KEY_EVENT,
// void (*CG_KeyEvent)( int key, qboolean down );
CG_MOUSE_EVENT,