diff options
author | Tim Angus <tim@ngus.net> | 2005-10-03 20:52:19 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2005-10-03 20:52:19 +0000 |
commit | 57a17f003806d9326b64317babf866d6111c0abb (patch) | |
tree | 9783aa743a70eadc3c2e6d88117d145d6d1ba3cb /src/cgame/cg_public.h | |
parent | e6f475ab2290ff7bc847336ed1f211f2092ac602 (diff) |
* Removed jump pad code (and associated media loading)
* Removed loading of some Q3 cruft
* Spilled events attached to temporary entities are now reattached to their
original entities, fixing the missing flame bug
* Fixed "suicide god" bug
* Fixed bug where zap ignores armour
* Fixed missing particle systems when follow-spectating
* Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo
* Cleaned up logic in CG_AddPlayerWeapon
* MASK_SHOT traces no longer collide with corpses
* Corpses timeout in 20 seconds instead of 60
* Improved robustness of spawn validation, fixing the bug on transit
* A crapload of whitespace fixes
Diffstat (limited to 'src/cgame/cg_public.h')
-rw-r--r-- | src/cgame/cg_public.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h index ecc948c1..39d1a402 100644 --- a/src/cgame/cg_public.h +++ b/src/cgame/cg_public.h @@ -14,7 +14,7 @@ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -#define CMD_BACKUP 64 +#define CMD_BACKUP 64 #define CMD_MASK (CMD_BACKUP - 1) // allow a lot of command backups for very fast systems // multiple commands may be combined into a single packet, so this @@ -215,7 +215,7 @@ typedef enum CG_LAST_ATTACKER, // int (*CG_LastAttacker)( void ); - CG_KEY_EVENT, + CG_KEY_EVENT, // void (*CG_KeyEvent)( int key, qboolean down ); CG_MOUSE_EVENT, |