diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:13:10 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:46 +0000 |
commit | d9d4a8c3cb1fb226738278923cf8d5ba2b74efdf (patch) | |
tree | 23637261238f8791a95e33eef077079608de4030 /src/cgame/cg_public.h | |
parent | ae1fb9aecf949fb7261b3e4b065a4bddd016de6b (diff) |
Added armour files to version control.
Diffstat (limited to 'src/cgame/cg_public.h')
-rw-r--r-- | src/cgame/cg_public.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h index 905b1db2..4d9e965a 100644 --- a/src/cgame/cg_public.h +++ b/src/cgame/cg_public.h @@ -232,6 +232,12 @@ typedef enum // Generates and draws a game scene and status information at the given time. // If demoPlayback is set, local movement prediction will not be enabled + CG_CROSSHAIR_PLAYER, + // int (*CG_CrosshairPlayer)( void ); + + CG_LAST_ATTACKER, + // int (*CG_LastAttacker)( void ); + CG_KEY_EVENT, // void (*CG_KeyEvent)( int key, qboolean down ); |