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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:13:10 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:46 +0000
commitd9d4a8c3cb1fb226738278923cf8d5ba2b74efdf (patch)
tree23637261238f8791a95e33eef077079608de4030 /src/cgame/cg_public.h
parentae1fb9aecf949fb7261b3e4b065a4bddd016de6b (diff)
Added armour files to version control.
Diffstat (limited to 'src/cgame/cg_public.h')
-rw-r--r--src/cgame/cg_public.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h
index 905b1db2..4d9e965a 100644
--- a/src/cgame/cg_public.h
+++ b/src/cgame/cg_public.h
@@ -232,6 +232,12 @@ typedef enum
// Generates and draws a game scene and status information at the given time.
// If demoPlayback is set, local movement prediction will not be enabled
+ CG_CROSSHAIR_PLAYER,
+ // int (*CG_CrosshairPlayer)( void );
+
+ CG_LAST_ATTACKER,
+ // int (*CG_LastAttacker)( void );
+
CG_KEY_EVENT,
// void (*CG_KeyEvent)( int key, qboolean down );