diff options
author | Tim Angus <tim@ngus.net> | 2005-12-10 03:18:22 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-12-10 03:18:22 +0000 |
commit | ef5d1d446e3c078b81882c2eda6525aee7ccfa1e (patch) | |
tree | 16c1e9460317f2ca507f8e1888216816d05f251c /src/cgame/cg_public.h | |
parent | 3b447421efc76ba76fbdae62f893fc6916af5433 (diff) |
* Moved existing src directory out the way whilst I merge ioq3
Diffstat (limited to 'src/cgame/cg_public.h')
-rw-r--r-- | src/cgame/cg_public.h | 227 |
1 files changed, 0 insertions, 227 deletions
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h deleted file mode 100644 index 39d1a402..00000000 --- a/src/cgame/cg_public.h +++ /dev/null @@ -1,227 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#define CMD_BACKUP 64 -#define CMD_MASK (CMD_BACKUP - 1) -// allow a lot of command backups for very fast systems -// multiple commands may be combined into a single packet, so this -// needs to be larger than PACKET_BACKUP - - -#define MAX_ENTITIES_IN_SNAPSHOT 256 - -// snapshots are a view of the server at a given time - -// Snapshots are generated at regular time intervals by the server, -// but they may not be sent if a client's rate level is exceeded, or -// they may be dropped by the network. -typedef struct -{ - int snapFlags; // SNAPFLAG_RATE_DELAYED, etc - int ping; - - int serverTime; // server time the message is valid for (in msec) - - byte areamask[ MAX_MAP_AREA_BYTES ]; // portalarea visibility bits - - playerState_t ps; // complete information about the current player at this time - - int numEntities; // all of the entities that need to be presented - entityState_t entities[ MAX_ENTITIES_IN_SNAPSHOT ]; // at the time of this snapshot - - int numServerCommands; // text based server commands to execute when this - int serverCommandSequence; // snapshot becomes current -} snapshot_t; - -enum -{ - CGAME_EVENT_NONE, - CGAME_EVENT_TEAMMENU, - CGAME_EVENT_SCOREBOARD, - CGAME_EVENT_EDITHUD -}; - -/* -================================================================== - -functions imported from the main executable - -================================================================== -*/ - -#define CGAME_IMPORT_API_VERSION 4 - -typedef enum -{ - CG_PRINT, - CG_ERROR, - CG_MILLISECONDS, - CG_CVAR_REGISTER, - CG_CVAR_UPDATE, - CG_CVAR_SET, - CG_CVAR_VARIABLESTRINGBUFFER, - CG_ARGC, - CG_ARGV, - CG_ARGS, - CG_FS_FOPENFILE, - CG_FS_READ, - CG_FS_WRITE, - CG_FS_FCLOSEFILE, - CG_SENDCONSOLECOMMAND, - CG_ADDCOMMAND, - CG_SENDCLIENTCOMMAND, - CG_UPDATESCREEN, - CG_CM_LOADMAP, - CG_CM_NUMINLINEMODELS, - CG_CM_INLINEMODEL, - CG_CM_LOADMODEL, - CG_CM_TEMPBOXMODEL, - CG_CM_POINTCONTENTS, - CG_CM_TRANSFORMEDPOINTCONTENTS, - CG_CM_BOXTRACE, - CG_CM_TRANSFORMEDBOXTRACE, - CG_CM_MARKFRAGMENTS, - CG_S_STARTSOUND, - CG_S_STARTLOCALSOUND, - CG_S_CLEARLOOPINGSOUNDS, - CG_S_ADDLOOPINGSOUND, - CG_S_UPDATEENTITYPOSITION, - CG_S_RESPATIALIZE, - CG_S_REGISTERSOUND, - CG_S_STARTBACKGROUNDTRACK, - CG_R_LOADWORLDMAP, - CG_R_REGISTERMODEL, - CG_R_REGISTERSKIN, - CG_R_REGISTERSHADER, - CG_R_CLEARSCENE, - CG_R_ADDREFENTITYTOSCENE, - CG_R_ADDPOLYTOSCENE, - CG_R_ADDLIGHTTOSCENE, - CG_R_RENDERSCENE, - CG_R_SETCOLOR, - CG_R_DRAWSTRETCHPIC, - CG_R_MODELBOUNDS, - CG_R_LERPTAG, - CG_GETGLCONFIG, - CG_GETGAMESTATE, - CG_GETCURRENTSNAPSHOTNUMBER, - CG_GETSNAPSHOT, - CG_GETSERVERCOMMAND, - CG_GETCURRENTCMDNUMBER, - CG_GETUSERCMD, - CG_SETUSERCMDVALUE, - CG_R_REGISTERSHADERNOMIP, - CG_MEMORY_REMAINING, - CG_R_REGISTERFONT, - CG_KEY_ISDOWN, - CG_KEY_GETCATCHER, - CG_KEY_SETCATCHER, - CG_KEY_GETKEY, - CG_PC_ADD_GLOBAL_DEFINE, - CG_PC_LOAD_SOURCE, - CG_PC_FREE_SOURCE, - CG_PC_READ_TOKEN, - CG_PC_SOURCE_FILE_AND_LINE, - CG_S_STOPBACKGROUNDTRACK, - CG_REAL_TIME, - CG_SNAPVECTOR, - CG_REMOVECOMMAND, - CG_R_LIGHTFORPOINT, - CG_CIN_PLAYCINEMATIC, - CG_CIN_STOPCINEMATIC, - CG_CIN_RUNCINEMATIC, - CG_CIN_DRAWCINEMATIC, - CG_CIN_SETEXTENTS, - CG_R_REMAP_SHADER, - CG_S_ADDREALLOOPINGSOUND, - CG_S_STOPLOOPINGSOUND, - - CG_CM_TEMPCAPSULEMODEL, - CG_CM_CAPSULETRACE, - CG_CM_TRANSFORMEDCAPSULETRACE, - CG_R_ADDADDITIVELIGHTTOSCENE, - CG_GET_ENTITY_TOKEN, - CG_R_ADDPOLYSTOSCENE, - CG_R_INPVS, - CG_FS_SEEK, - - CG_MEMSET = 100, - CG_MEMCPY, - CG_STRNCPY, - CG_SIN, - CG_COS, - CG_ATAN2, - CG_SQRT, - CG_FLOOR, - CG_CEIL, - - CG_TESTPRINTINT, - CG_TESTPRINTFLOAT, - CG_ACOS -} cgameImport_t; - - -/* -================================================================== - -functions exported to the main executable - -================================================================== -*/ - -typedef enum -{ - CG_INIT, - // void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) - // called when the level loads or when the renderer is restarted - // all media should be registered at this time - // cgame will display loading status by calling SCR_Update, which - // will call CG_DrawInformation during the loading process - // reliableCommandSequence will be 0 on fresh loads, but higher for - // demos, tourney restarts, or vid_restarts - - CG_SHUTDOWN, - // void (*CG_Shutdown)( void ); - // oportunity to flush and close any open files - - CG_CONSOLE_COMMAND, - // qboolean (*CG_ConsoleCommand)( void ); - // a console command has been issued locally that is not recognized by the - // main game system. - // use Cmd_Argc() / Cmd_Argv() to read the command, return qfalse if the - // command is not known to the game - - CG_DRAW_ACTIVE_FRAME, - // void (*CG_DrawActiveFrame)( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ); - // Generates and draws a game scene and status information at the given time. - // If demoPlayback is set, local movement prediction will not be enabled - - CG_CROSSHAIR_PLAYER, - // int (*CG_CrosshairPlayer)( void ); - - CG_LAST_ATTACKER, - // int (*CG_LastAttacker)( void ); - - CG_KEY_EVENT, - // void (*CG_KeyEvent)( int key, qboolean down ); - - CG_MOUSE_EVENT, - // void (*CG_MouseEvent)( int dx, int dy ); - CG_EVENT_HANDLING - // void (*CG_EventHandling)(int type); -} cgameExport_t; - -//---------------------------------------------- |