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authorChristopher Schwarz <lakitu7@gmail.com>2010-04-11 03:48:09 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:35 +0000
commit24734eb5cfedeeded9c0dfc7e96d30063fe3dad5 (patch)
tree30a3189058ca941079d0672b91fd6496773bd024 /src/cgame/cg_scanner.c
parent76299e2887ef0688ca0889c48b66c466111f8295 (diff)
* Fix the fact that teamoverlay was being drawn above where the hud told it to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox.
* Align columns of teamoverlay and pad/truncate where necessary * Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center. * Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85
Diffstat (limited to 'src/cgame/cg_scanner.c')
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