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authorTim Angus <tim@ngus.net>2001-01-03 18:26:58 +0000
committerTim Angus <tim@ngus.net>2001-01-03 18:26:58 +0000
commit5d27565dc8162000b75e41bf315f18b3e8015ac7 (patch)
tree5a30f46118e6baa4703045a9c2d3f02f144fcd8b /src/cgame/cg_scanner.c
parent25e294467350aef8726c235cc908aba5aa4d091f (diff)
1.27 import
Diffstat (limited to 'src/cgame/cg_scanner.c')
-rw-r--r--src/cgame/cg_scanner.c117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c
new file mode 100644
index 00000000..336b9864
--- /dev/null
+++ b/src/cgame/cg_scanner.c
@@ -0,0 +1,117 @@
+/*
+ * Portions Copyright (C) 2000-2001 Tim Angus
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+/* To assertain which portions are licensed under the GPL and which are
+ * licensed by Id Software, Inc. please run a diff between the equivalent
+ * versions of the "Tremulous" modification and the unmodified "Quake3"
+ * game source code.
+ */
+
+#include "cg_local.h"
+
+void CG_Scanner( )
+{
+ int i;
+ vec3_t origin;
+ vec3_t relOrigin;
+ vec3_t drawOrigin;
+ vec3_t up = { 0, 0, 1 };
+ vec4_t hIabove = { 0, 1, 0, 1 };
+ vec4_t hIbelow = { 0, 0.5, 0, 1 };
+ vec4_t aIabove = { 1, 0, 0, 1 };
+ vec4_t aIbelow = { 0.5, 0, 0, 1 };
+
+ VectorCopy( cg.refdef.vieworg, origin );
+
+ for( i = 0; i < cgIP.numHumanItems; i++ )
+ {
+ VectorClear( relOrigin );
+ VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin );
+
+ if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] < 0 ) )
+ {
+ RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 );
+ drawOrigin[ 0 ] /= ( 1000 / 180 );
+ drawOrigin[ 1 ] /= ( 1000 / 40 );
+ drawOrigin[ 2 ] /= ( 1000 / 180 );
+
+ trap_R_SetColor( hIbelow );
+ CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader );
+ CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader );
+ trap_R_SetColor( NULL );
+ }
+ }
+
+ for( i = 0; i < cgIP.numDroidItems; i++ )
+ {
+ VectorClear( relOrigin );
+ VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin );
+
+ if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] < 0 ) )
+ {
+ RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 );
+ drawOrigin[ 0 ] /= ( 1000 / 180 );
+ drawOrigin[ 1 ] /= ( 1000 / 40 );
+ drawOrigin[ 2 ] /= ( 1000 / 180 );
+
+ trap_R_SetColor( aIbelow );
+ CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader );
+ CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader );
+ trap_R_SetColor( NULL );
+ }
+ }
+
+ CG_DrawPic( 140, 320, 360, 80, cgs.media.scannerShader );
+
+ for( i = 0; i < cgIP.numHumanItems; i++ )
+ {
+ VectorClear( relOrigin );
+ VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin );
+
+ if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] > 0 ) )
+ {
+ RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 );
+ drawOrigin[ 0 ] /= ( 1000 / 180 );
+ drawOrigin[ 1 ] /= ( 1000 / 40 );
+ drawOrigin[ 2 ] /= ( 1000 / 180 );
+
+ trap_R_SetColor( hIabove );
+ CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader );
+ CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader );
+ trap_R_SetColor( NULL );
+ }
+ }
+ for( i = 0; i < cgIP.numDroidItems; i++ )
+ {
+ VectorClear( relOrigin );
+ VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin );
+
+ if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] > 0 ) )
+ {
+ RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 );
+ drawOrigin[ 0 ] /= ( 1000 / 180 );
+ drawOrigin[ 1 ] /= ( 1000 / 40 );
+ drawOrigin[ 2 ] /= ( 1000 / 180 );
+
+ trap_R_SetColor( aIabove );
+ CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader );
+ CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader );
+ trap_R_SetColor( NULL );
+ }
+ }
+}