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authorTim Angus <tim@ngus.net>2001-01-03 18:26:58 +0000
committerTim Angus <tim@ngus.net>2001-01-03 18:26:58 +0000
commit5d27565dc8162000b75e41bf315f18b3e8015ac7 (patch)
tree5a30f46118e6baa4703045a9c2d3f02f144fcd8b /src/cgame/cg_servercmds.c
parent25e294467350aef8726c235cc908aba5aa4d091f (diff)
1.27 import
Diffstat (limited to 'src/cgame/cg_servercmds.c')
-rw-r--r--src/cgame/cg_servercmds.c1021
1 files changed, 1021 insertions, 0 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
new file mode 100644
index 00000000..31264077
--- /dev/null
+++ b/src/cgame/cg_servercmds.c
@@ -0,0 +1,1021 @@
+// Copyright (C) 1999-2000 Id Software, Inc.
+//
+// cg_servercmds.c -- reliably sequenced text commands sent by the server
+// these are processed at snapshot transition time, so there will definately
+// be a valid snapshot this frame
+
+/*
+ * Portions Copyright (C) 2000-2001 Tim Angus
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+/* To assertain which portions are licensed under the GPL and which are
+ * licensed by Id Software, Inc. please run a diff between the equivalent
+ * versions of the "Tremulous" modification and the unmodified "Quake3"
+ * game source code.
+ */
+
+#include "cg_local.h"
+
+#include "../ta_ui/menudef.h"
+
+typedef struct {
+ const char *order;
+ int taskNum;
+} orderTask_t;
+
+static const orderTask_t validOrders[] = {
+ /*{ VOICECHAT_GETFLAG, TEAMTASK_OFFENSE },
+ { VOICECHAT_OFFENSE, TEAMTASK_OFFENSE },
+ { VOICECHAT_DEFEND, TEAMTASK_DEFENSE },
+ { VOICECHAT_DEFENDFLAG, TEAMTASK_DEFENSE },
+ { VOICECHAT_PATROL, TEAMTASK_PATROL },
+ { VOICECHAT_CAMP, TEAMTASK_CAMP },
+ { VOICECHAT_FOLLOWME, TEAMTASK_FOLLOW },
+ { VOICECHAT_RETURNFLAG, TEAMTASK_RETRIEVE },
+ { VOICECHAT_FOLLOWFLAGCARRIER, TEAMTASK_ESCORT }*/
+ { NULL, 0 }
+};
+
+static const int numValidOrders = sizeof(validOrders) / sizeof(orderTask_t);
+
+/*
+=================
+CG_ParseScores
+
+=================
+*/
+static void CG_ParseScores( void ) {
+ int i, powerups;
+
+ cg.numScores = atoi( CG_Argv( 1 ) );
+ if ( cg.numScores > MAX_CLIENTS ) {
+ cg.numScores = MAX_CLIENTS;
+ }
+
+ cg.teamScores[0] = atoi( CG_Argv( 2 ) );
+ cg.teamScores[1] = atoi( CG_Argv( 3 ) );
+
+ memset( cg.scores, 0, sizeof( cg.scores ) );
+ for ( i = 0 ; i < cg.numScores ; i++ ) {
+ //
+ cg.scores[i].client = atoi( CG_Argv( i * 14 + 4 ) );
+ cg.scores[i].score = atoi( CG_Argv( i * 14 + 5 ) );
+ cg.scores[i].ping = atoi( CG_Argv( i * 14 + 6 ) );
+ cg.scores[i].time = atoi( CG_Argv( i * 14 + 7 ) );
+ cg.scores[i].scoreFlags = atoi( CG_Argv( i * 14 + 8 ) );
+ powerups = atoi( CG_Argv( i * 14 + 9 ) );
+ cg.scores[i].accuracy = atoi(CG_Argv(i * 14 + 10));
+ cg.scores[i].impressiveCount = atoi(CG_Argv(i * 14 + 11));
+ cg.scores[i].excellentCount = atoi(CG_Argv(i * 14 + 12));
+ cg.scores[i].guantletCount = atoi(CG_Argv(i * 14 + 13));
+ cg.scores[i].defendCount = atoi(CG_Argv(i * 14 + 14));
+ cg.scores[i].assistCount = atoi(CG_Argv(i * 14 + 15));
+ cg.scores[i].perfect = atoi(CG_Argv(i * 14 + 16));
+ cg.scores[i].captures = atoi(CG_Argv(i * 14 + 17));
+
+ if ( cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS ) {
+ cg.scores[i].client = 0;
+ }
+ cgs.clientinfo[ cg.scores[i].client ].score = cg.scores[i].score;
+ cgs.clientinfo[ cg.scores[i].client ].powerups = powerups;
+
+ cg.scores[i].team = cgs.clientinfo[cg.scores[i].client].team;
+ }
+
+}
+
+/*
+=================
+CG_ParseTeamInfo
+
+=================
+*/
+static void CG_ParseTeamInfo( void ) {
+ int i;
+ int client;
+
+ numSortedTeamPlayers = atoi( CG_Argv( 1 ) );
+
+ for ( i = 0 ; i < numSortedTeamPlayers ; i++ ) {
+ client = atoi( CG_Argv( i * 6 + 2 ) );
+
+ sortedTeamPlayers[i] = client;
+
+ cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) );
+ cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) );
+ cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) );
+ cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) );
+ cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) );
+ }
+}
+
+
+/*
+================
+CG_ParseServerinfo
+
+This is called explicitly when the gamestate is first received,
+and whenever the server updates any serverinfo flagged cvars
+================
+*/
+void CG_ParseServerinfo( void ) {
+ const char *info;
+ char *mapname;
+
+ info = CG_ConfigString( CS_SERVERINFO );
+ cgs.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
+ trap_Cvar_Set("g_gametype", va("%i", cgs.gametype));
+ cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) );
+ cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) );
+ cgs.fraglimit = atoi( Info_ValueForKey( info, "fraglimit" ) );
+ cgs.capturelimit = atoi( Info_ValueForKey( info, "capturelimit" ) );
+ cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) );
+ cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
+ mapname = Info_ValueForKey( info, "mapname" );
+ Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname );
+ Q_strncpyz( cgs.redTeam, Info_ValueForKey( info, "g_redTeam" ), sizeof(cgs.redTeam) );
+ trap_Cvar_Set("g_redTeam", cgs.redTeam);
+ Q_strncpyz( cgs.blueTeam, Info_ValueForKey( info, "g_blueTeam" ), sizeof(cgs.blueTeam) );
+ trap_Cvar_Set("g_blueTeam", cgs.blueTeam);
+}
+
+/*
+==================
+CG_ParseWarmup
+==================
+*/
+static void CG_ParseWarmup( void ) {
+ const char *info;
+ int warmup;
+
+ info = CG_ConfigString( CS_WARMUP );
+
+ warmup = atoi( info );
+ cg.warmupCount = -1;
+
+ if ( warmup == 0 && cg.warmup ) {
+
+ } else if ( warmup > 0 && cg.warmup <= 0 ) {
+ trap_S_StartLocalSound( cgs.media.countPrepareSound, CHAN_ANNOUNCER );
+ }
+
+ cg.warmup = warmup;
+}
+
+/*
+================
+CG_SetConfigValues
+
+Called on load to set the initial values from configure strings
+================
+*/
+void CG_SetConfigValues( void ) {
+ const char *s;
+
+ cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) );
+ cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) );
+
+ cgs.aBuildPoints = atoi( CG_ConfigString( CS_ABPOINTS ) );
+ cgs.hBuildPoints = atoi( CG_ConfigString( CS_HBPOINTS ) );
+
+ cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) );
+ if( cgs.gametype == GT_CTF ) {
+ s = CG_ConfigString( CS_FLAGSTATUS );
+ cgs.redflag = s[0] - '0';
+ cgs.blueflag = s[1] - '0';
+ }
+ cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) );
+}
+
+
+/*
+=====================
+CG_ShaderStateChanged
+=====================
+*/
+void CG_ShaderStateChanged(void) {
+ char originalShader[MAX_QPATH];
+ char newShader[MAX_QPATH];
+ char timeOffset[16];
+ const char *o;
+ char *n,*t;
+
+ o = CG_ConfigString( CS_SHADERSTATE );
+ while (o && *o) {
+ n = strstr(o, "=");
+ if (n && *n) {
+ strncpy(originalShader, o, n-o);
+ originalShader[n-o] = 0;
+ n++;
+ t = strstr(n, ":");
+ if (t && *t) {
+ strncpy(newShader, n, t-n);
+ newShader[t-n] = 0;
+ } else {
+ break;
+ }
+ t++;
+ o = strstr(t, "@");
+ if (o) {
+ strncpy(timeOffset, t, o-t);
+ timeOffset[o-t] = 0;
+ o++;
+ trap_R_RemapShader( originalShader, newShader, timeOffset );
+ }
+ } else {
+ break;
+ }
+ }
+}
+
+
+/*
+================
+CG_ConfigStringModified
+
+================
+*/
+static void CG_ConfigStringModified( void ) {
+ const char *str;
+ int num;
+
+ num = atoi( CG_Argv( 1 ) );
+
+ // get the gamestate from the client system, which will have the
+ // new configstring already integrated
+ trap_GetGameState( &cgs.gameState );
+
+ // look up the individual string that was modified
+ str = CG_ConfigString( num );
+
+ // do something with it if necessary
+ if ( num == CS_MUSIC ) {
+ CG_StartMusic();
+ } else if ( num == CS_SERVERINFO ) {
+ CG_ParseServerinfo();
+ } else if ( num == CS_WARMUP ) {
+ CG_ParseWarmup();
+ } else if ( num == CS_SCORES1 ) {
+ cgs.scores1 = atoi( str );
+ } else if ( num == CS_SCORES2 ) {
+ cgs.scores2 = atoi( str );
+ } else if ( num == CS_ABPOINTS ) {
+ cgs.aBuildPoints = atoi( str );
+ } else if ( num == CS_HBPOINTS ) {
+ cgs.hBuildPoints = atoi( str );
+ } else if ( num == CS_LEVEL_START_TIME ) {
+ cgs.levelStartTime = atoi( str );
+ } else if ( num == CS_VOTE_TIME ) {
+ cgs.voteTime = atoi( str );
+ cgs.voteModified = qtrue;
+ } else if ( num == CS_VOTE_YES ) {
+ cgs.voteYes = atoi( str );
+ cgs.voteModified = qtrue;
+ } else if ( num == CS_VOTE_NO ) {
+ cgs.voteNo = atoi( str );
+ cgs.voteModified = qtrue;
+ } else if ( num == CS_VOTE_STRING ) {
+ Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) );
+ } else if ( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1) {
+ cgs.teamVoteTime[num-CS_TEAMVOTE_TIME] = atoi( str );
+ cgs.teamVoteModified[num-CS_TEAMVOTE_TIME] = qtrue;
+ } else if ( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1) {
+ cgs.teamVoteYes[num-CS_TEAMVOTE_YES] = atoi( str );
+ cgs.teamVoteModified[num-CS_TEAMVOTE_YES] = qtrue;
+ } else if ( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1) {
+ cgs.teamVoteNo[num-CS_TEAMVOTE_NO] = atoi( str );
+ cgs.teamVoteModified[num-CS_TEAMVOTE_NO] = qtrue;
+ } else if ( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) {
+ Q_strncpyz( cgs.teamVoteString[num-CS_TEAMVOTE_STRING], str, sizeof( cgs.teamVoteString ) );
+ } else if ( num == CS_INTERMISSION ) {
+ cg.intermissionStarted = atoi( str );
+ } else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) {
+ cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str );
+ } else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_MODELS ) {
+ if ( str[0] != '*' ) { // player specific sounds don't register here
+ cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str, qfalse );
+ }
+ } else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) {
+ CG_NewClientInfo( num - CS_PLAYERS );
+ CG_BuildSpectatorString();
+ } else if ( num == CS_FLAGSTATUS ) {
+ if( cgs.gametype == GT_CTF ) {
+ // format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped
+ cgs.redflag = str[0] - '0';
+ cgs.blueflag = str[1] - '0';
+ }
+ }
+ else if ( num == CS_SHADERSTATE ) {
+ CG_ShaderStateChanged();
+ }
+
+}
+
+
+/*
+=======================
+CG_AddToTeamChat
+
+=======================
+*/
+static void CG_AddToTeamChat( const char *str ) {
+ int len;
+ char *p, *ls;
+ int lastcolor;
+ int chatHeight;
+
+ if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT) {
+ chatHeight = cg_teamChatHeight.integer;
+ } else {
+ chatHeight = TEAMCHAT_HEIGHT;
+ }
+
+ if (chatHeight <= 0 || cg_teamChatTime.integer <= 0) {
+ // team chat disabled, dump into normal chat
+ cgs.teamChatPos = cgs.teamLastChatPos = 0;
+ return;
+ }
+
+ len = 0;
+
+ p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
+ *p = 0;
+
+ lastcolor = '7';
+
+ ls = NULL;
+ while (*str) {
+ if (len > TEAMCHAT_WIDTH - 1) {
+ if (ls) {
+ str -= (p - ls);
+ str++;
+ p -= (p - ls);
+ }
+ *p = 0;
+
+ cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time;
+
+ cgs.teamChatPos++;
+ p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
+ *p = 0;
+ *p++ = Q_COLOR_ESCAPE;
+ *p++ = lastcolor;
+ len = 0;
+ ls = NULL;
+ }
+
+ if ( Q_IsColorString( str ) ) {
+ *p++ = *str++;
+ lastcolor = *str;
+ *p++ = *str++;
+ continue;
+ }
+ if (*str == ' ') {
+ ls = p;
+ }
+ *p++ = *str++;
+ len++;
+ }
+ *p = 0;
+
+ cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time;
+ cgs.teamChatPos++;
+
+ if (cgs.teamChatPos - cgs.teamLastChatPos > chatHeight)
+ cgs.teamLastChatPos = cgs.teamChatPos - chatHeight;
+}
+
+
+
+/*
+===============
+CG_MapRestart
+
+The server has issued a map_restart, so the next snapshot
+is completely new and should not be interpolated to.
+
+A tournement restart will clear everything, but doesn't
+require a reload of all the media
+===============
+*/
+static void CG_MapRestart( void ) {
+ if ( cg_showmiss.integer ) {
+ CG_Printf( "CG_MapRestart\n" );
+ }
+
+ CG_InitLocalEntities();
+ CG_InitMarkPolys();
+
+ // make sure the "3 frags left" warnings play again
+ cg.fraglimitWarnings = 0;
+
+ cg.timelimitWarnings = 0;
+
+ cg.intermissionStarted = qfalse;
+
+ cgs.voteTime = 0;
+
+ cg.mapRestart = qtrue;
+
+ CG_StartMusic();
+
+ trap_S_ClearLoopingSounds(qtrue);
+
+ // we really should clear more parts of cg here and stop sounds
+
+ // play the "fight" sound if this is a restart without warmup
+ if ( cg.warmup == 0 /* && cgs.gametype == GT_TOURNAMENT */) {
+ trap_S_StartLocalSound( cgs.media.countFightSound, CHAN_ANNOUNCER );
+ CG_CenterPrint( "FIGHT!", 120, GIANTCHAR_WIDTH*2 );
+ }
+}
+
+#define MAX_VOICEFILESIZE 16384
+#define MAX_VOICEFILES 8
+#define MAX_VOICECHATS 64
+#define MAX_VOICESOUNDS 64
+#define MAX_CHATSIZE 64
+#define MAX_HEADMODELS 64
+
+typedef struct voiceChat_s
+{
+ char id[64];
+ int numSounds;
+ sfxHandle_t sounds[MAX_VOICESOUNDS];
+ char chats[MAX_VOICESOUNDS][MAX_CHATSIZE];
+} voiceChat_t;
+
+typedef struct voiceChatList_s
+{
+ char name[64];
+ int gender;
+ int numVoiceChats;
+ voiceChat_t voiceChats[MAX_VOICECHATS];
+} voiceChatList_t;
+
+typedef struct headModelVoiceChat_s
+{
+ char headmodel[64];
+ int voiceChatNum;
+} headModelVoiceChat_t;
+
+voiceChatList_t voiceChatLists[MAX_VOICEFILES];
+headModelVoiceChat_t headModelVoiceChat[MAX_HEADMODELS];
+
+/*
+=================
+CG_ParseVoiceChats
+=================
+*/
+int CG_ParseVoiceChats( const char *filename, voiceChatList_t *voiceChatList, int maxVoiceChats ) {
+ int len, i;
+ fileHandle_t f;
+ char buf[MAX_VOICEFILESIZE];
+ char **p, *ptr;
+ char *token;
+ voiceChat_t *voiceChats;
+ qboolean compress;
+
+ compress = qtrue;
+ if (cg_buildScript.integer) {
+ compress = qfalse;
+ }
+
+ len = trap_FS_FOpenFile( filename, &f, FS_READ );
+ if ( !f ) {
+ trap_Print( va( S_COLOR_RED "voice chat file not found: %s\n", filename ) );
+ return qfalse;
+ }
+ if ( len >= MAX_VOICEFILESIZE ) {
+ trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) );
+ trap_FS_FCloseFile( f );
+ return qfalse;
+ }
+
+ trap_FS_Read( buf, len, f );
+ buf[len] = 0;
+ trap_FS_FCloseFile( f );
+
+ ptr = buf;
+ p = &ptr;
+
+ Com_sprintf(voiceChatList->name, sizeof(voiceChatList->name), "%s", filename);
+ voiceChats = voiceChatList->voiceChats;
+ for ( i = 0; i < maxVoiceChats; i++ ) {
+ voiceChats[i].id[0] = 0;
+ }
+ token = COM_ParseExt(p, qtrue);
+ if (!token || token[0] == 0) {
+ return qtrue;
+ }
+ if (!Q_stricmp(token, "female")) {
+ voiceChatList->gender = GENDER_FEMALE;
+ }
+ else if (!Q_stricmp(token, "male")) {
+ voiceChatList->gender = GENDER_MALE;
+ }
+ else if (!Q_stricmp(token, "neuter")) {
+ voiceChatList->gender = GENDER_NEUTER;
+ }
+ else {
+ trap_Print( va( S_COLOR_RED "expected gender not found in voice chat file: %s\n", filename ) );
+ return qfalse;
+ }
+
+ voiceChatList->numVoiceChats = 0;
+ while ( 1 ) {
+ token = COM_ParseExt(p, qtrue);
+ if (!token || token[0] == 0) {
+ return qtrue;
+ }
+ Com_sprintf(voiceChats[voiceChatList->numVoiceChats].id, sizeof( voiceChats[voiceChatList->numVoiceChats].id ), "%s", token);
+ token = COM_ParseExt(p, qtrue);
+ if (Q_stricmp(token, "{")) {
+ trap_Print( va( S_COLOR_RED "expected { found %s in voice chat file: %s\n", token, filename ) );
+ return qfalse;
+ }
+ voiceChats[voiceChatList->numVoiceChats].numSounds = 0;
+ while(1) {
+ token = COM_ParseExt(p, qtrue);
+ if (!token || token[0] == 0) {
+ return qtrue;
+ }
+ if (!Q_stricmp(token, "}"))
+ break;
+ voiceChats[voiceChatList->numVoiceChats].sounds[voiceChats[voiceChatList->numVoiceChats].numSounds] =
+ trap_S_RegisterSound( token , compress );
+ token = COM_ParseExt(p, qtrue);
+ if (!token || token[0] == 0) {
+ return qtrue;
+ }
+ Com_sprintf(voiceChats[voiceChatList->numVoiceChats].chats[
+ voiceChats[voiceChatList->numVoiceChats].numSounds], MAX_CHATSIZE, "%s", token);
+ voiceChats[voiceChatList->numVoiceChats].numSounds++;
+ if (voiceChats[voiceChatList->numVoiceChats].numSounds >= MAX_VOICESOUNDS)
+ break;
+ }
+ voiceChatList->numVoiceChats++;
+ if (voiceChatList->numVoiceChats >= maxVoiceChats)
+ return qtrue;
+ }
+ return qtrue;
+}
+
+/*
+=================
+CG_LoadVoiceChats
+=================
+*/
+void CG_LoadVoiceChats( void ) {
+ int size;
+
+ size = trap_MemoryRemaining();
+ CG_ParseVoiceChats( "scripts/female1.voice", &voiceChatLists[0], MAX_VOICECHATS );
+ CG_ParseVoiceChats( "scripts/female2.voice", &voiceChatLists[1], MAX_VOICECHATS );
+ CG_ParseVoiceChats( "scripts/female3.voice", &voiceChatLists[2], MAX_VOICECHATS );
+ CG_ParseVoiceChats( "scripts/male1.voice", &voiceChatLists[3], MAX_VOICECHATS );
+ CG_ParseVoiceChats( "scripts/male2.voice", &voiceChatLists[4], MAX_VOICECHATS );
+ CG_ParseVoiceChats( "scripts/male3.voice", &voiceChatLists[5], MAX_VOICECHATS );
+ CG_ParseVoiceChats( "scripts/male4.voice", &voiceChatLists[6], MAX_VOICECHATS );
+ CG_ParseVoiceChats( "scripts/male5.voice", &voiceChatLists[7], MAX_VOICECHATS );
+ CG_Printf("voice chat memory size = %d\n", size - trap_MemoryRemaining());
+}
+
+/*
+=================
+CG_HeadModelVoiceChats
+=================
+*/
+int CG_HeadModelVoiceChats( char *filename ) {
+ int len, i;
+ fileHandle_t f;
+ char buf[MAX_VOICEFILESIZE];
+ char **p, *ptr;
+ char *token;
+
+ len = trap_FS_FOpenFile( filename, &f, FS_READ );
+ if ( !f ) {
+ trap_Print( va( "voice chat file not found: %s\n", filename ) );
+ return -1;
+ }
+ if ( len >= MAX_VOICEFILESIZE ) {
+ trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) );
+ trap_FS_FCloseFile( f );
+ return -1;
+ }
+
+ trap_FS_Read( buf, len, f );
+ buf[len] = 0;
+ trap_FS_FCloseFile( f );
+
+ ptr = buf;
+ p = &ptr;
+
+ token = COM_ParseExt(p, qtrue);
+ if (!token || token[0] == 0) {
+ return -1;
+ }
+
+ for ( i = 0; i < MAX_VOICEFILES; i++ ) {
+ if ( !Q_stricmp(token, voiceChatLists[i].name) ) {
+ return i;
+ }
+ }
+
+ //FIXME: maybe try to load the .voice file which name is stored in token?
+
+ return -1;
+}
+
+/*
+=================
+CG_GetVoiceChat
+=================
+*/
+int CG_GetVoiceChat( voiceChatList_t *voiceChatList, const char *id, sfxHandle_t *snd, char **chat) {
+ int i, rnd;
+
+ for ( i = 0; i < voiceChatList->numVoiceChats; i++ ) {
+ if ( !Q_stricmp( id, voiceChatList->voiceChats[i].id ) ) {
+ rnd = random() * voiceChatList->voiceChats[i].numSounds;
+ *snd = voiceChatList->voiceChats[i].sounds[rnd];
+ *chat = voiceChatList->voiceChats[i].chats[rnd];
+ return qtrue;
+ }
+ }
+ return qfalse;
+}
+
+/*
+=================
+CG_VoiceChatListForClient
+=================
+*/
+voiceChatList_t *CG_VoiceChatListForClient( int clientNum ) {
+ clientInfo_t *ci;
+ int voiceChatNum, i, j, k, gender;
+ char filename[128], *headModelName;
+
+ if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
+ clientNum = 0;
+ }
+ ci = &cgs.clientinfo[ clientNum ];
+
+ headModelName = ci->headModelName;
+ if (headModelName[0] == '*')
+ headModelName++;
+ // find the voice file for the head model the client uses
+ for ( i = 0; i < MAX_HEADMODELS; i++ ) {
+ if (!Q_stricmp(headModelVoiceChat[i].headmodel, headModelName)) {
+ break;
+ }
+ }
+ if (i < MAX_HEADMODELS) {
+ return &voiceChatLists[headModelVoiceChat[i].voiceChatNum];
+ }
+ // find a <headmodelname>.vc file
+ for ( i = 0; i < MAX_HEADMODELS; i++ ) {
+ if (!strlen(headModelVoiceChat[i].headmodel)) {
+ Com_sprintf(filename, sizeof(filename), "scripts/%s.vc", headModelName);
+ voiceChatNum = CG_HeadModelVoiceChats(filename);
+ if (voiceChatNum == -1)
+ break;
+ Com_sprintf(headModelVoiceChat[i].headmodel, sizeof ( headModelVoiceChat[i].headmodel ),
+ "%s", headModelName);
+ headModelVoiceChat[i].voiceChatNum = voiceChatNum;
+ return &voiceChatLists[headModelVoiceChat[i].voiceChatNum];
+ }
+ }
+ gender = ci->gender;
+ for (k = 0; k < 2; k++) {
+ // just pick the first with the right gender
+ for ( i = 0; i < MAX_VOICEFILES; i++ ) {
+ if (strlen(voiceChatLists[i].name)) {
+ if (voiceChatLists[i].gender == gender) {
+ // store this head model with voice chat for future reference
+ for ( j = 0; j < MAX_HEADMODELS; j++ ) {
+ if (!strlen(headModelVoiceChat[j].headmodel)) {
+ Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ),
+ "%s", headModelName);
+ headModelVoiceChat[j].voiceChatNum = i;
+ break;
+ }
+ }
+ return &voiceChatLists[i];
+ }
+ }
+ }
+ // fall back to male gender because we don't have neuter in the mission pack
+ if (gender == GENDER_MALE)
+ break;
+ gender = GENDER_MALE;
+ }
+ // store this head model with voice chat for future reference
+ for ( j = 0; j < MAX_HEADMODELS; j++ ) {
+ if (!strlen(headModelVoiceChat[j].headmodel)) {
+ Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ),
+ "%s", headModelName);
+ headModelVoiceChat[j].voiceChatNum = 0;
+ break;
+ }
+ }
+ // just return the first voice chat list
+ return &voiceChatLists[0];
+}
+
+#define MAX_VOICECHATBUFFER 32
+
+typedef struct bufferedVoiceChat_s
+{
+ int clientNum;
+ sfxHandle_t snd;
+ int voiceOnly;
+ char cmd[MAX_SAY_TEXT];
+ char message[MAX_SAY_TEXT];
+} bufferedVoiceChat_t;
+
+bufferedVoiceChat_t voiceChatBuffer[MAX_VOICECHATBUFFER];
+int voiceChatBufferIn, voiceChatBufferOut;
+int voiceChatTime;
+
+/*
+=================
+CG_PlayVoiceChat
+=================
+*/
+void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) {
+ // if we are going into the intermission, don't start any voices
+ if ( cg.intermissionStarted ) {
+ return;
+ }
+
+ if ( !cg_noVoiceChats.integer ) {
+ trap_S_StartLocalSound( vchat->snd, CHAN_VOICE);
+ }
+ if (!vchat->voiceOnly && !cg_noVoiceText.integer) {
+ CG_AddToTeamChat( vchat->message );
+ CG_Printf( "%s\n", vchat->message );
+ }
+ voiceChatBuffer[voiceChatBufferOut].snd = 0;
+}
+
+/*
+=====================
+CG_PlayBufferedVoieChats
+=====================
+*/
+void CG_PlayBufferedVoiceChats( void ) {
+ if ( voiceChatTime < cg.time ) {
+ if (voiceChatBufferOut != voiceChatBufferIn && voiceChatBuffer[voiceChatBufferOut].snd) {
+ //
+ CG_PlayVoiceChat(&voiceChatBuffer[voiceChatBufferOut]);
+ //
+ voiceChatBufferOut = (voiceChatBufferOut + 1) % MAX_VOICECHATBUFFER;
+ voiceChatTime = cg.time + 1000;
+ }
+ }
+}
+
+/*
+=====================
+CG_AddBufferedVoiceChat
+=====================
+*/
+void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) {
+ // if we are going into the intermission, don't start any voices
+ if ( cg.intermissionStarted ) {
+ return;
+ }
+
+ memcpy(&voiceChatBuffer[voiceChatBufferIn], vchat, sizeof(bufferedVoiceChat_t));
+ voiceChatBufferIn = (voiceChatBufferIn + 1) % MAX_VOICECHATBUFFER;
+ if (voiceChatBufferIn == voiceChatBufferOut) {
+ CG_PlayVoiceChat( &voiceChatBuffer[voiceChatBufferOut] );
+ voiceChatBufferOut++;
+ }
+}
+
+/*
+=================
+CG_VoiceChatLocal
+=================
+*/
+void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) {
+ char *chat;
+ voiceChatList_t *voiceChatList;
+ clientInfo_t *ci;
+ sfxHandle_t snd;
+ bufferedVoiceChat_t vchat;
+
+ // if we are going into the intermission, don't start any voices
+ if ( cg.intermissionStarted ) {
+ return;
+ }
+
+ if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
+ clientNum = 0;
+ }
+ ci = &cgs.clientinfo[ clientNum ];
+
+ cgs.currentVoiceClient = clientNum;
+
+ voiceChatList = CG_VoiceChatListForClient( clientNum );
+
+ if ( CG_GetVoiceChat( voiceChatList, cmd, &snd, &chat ) ) {
+ //
+ if ( mode == SAY_TEAM || !cg_teamChatsOnly.integer ) {
+ vchat.clientNum = clientNum;
+ vchat.snd = snd;
+ vchat.voiceOnly = voiceOnly;
+ Q_strncpyz(vchat.cmd, cmd, sizeof(vchat.cmd));
+ if ( mode == SAY_TELL ) {
+ Com_sprintf(vchat.message, sizeof(vchat.message), "[%s]: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
+ }
+ else if ( mode == SAY_TEAM ) {
+ Com_sprintf(vchat.message, sizeof(vchat.message), "(%s): %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
+ }
+ else {
+ Com_sprintf(vchat.message, sizeof(vchat.message), "%s: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
+ }
+ CG_AddBufferedVoiceChat(&vchat);
+ }
+ }
+}
+
+/*
+=================
+CG_VoiceChat
+=================
+*/
+void CG_VoiceChat( int mode ) {
+ const char *cmd;
+ int clientNum, color;
+ qboolean voiceOnly;
+
+ voiceOnly = atoi(CG_Argv(1));
+ clientNum = atoi(CG_Argv(2));
+ color = atoi(CG_Argv(3));
+ cmd = CG_Argv(4);
+
+ if (cg_noTaunt.integer != 0) {
+ /*if (!strcmp(cmd, VOICECHAT_KILLINSULT) || !strcmp(cmd, VOICECHAT_TAUNT) || \
+ !strcmp(cmd, VOICECHAT_DEATHINSULT) || !strcmp(cmd, VOICECHAT_KILLGAUNTLET) || \
+ !strcmp(cmd, VOICECHAT_PRAISE)) {
+ return;
+ }*/
+ }
+
+ CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd );
+}
+
+/*
+=================
+CG_RemoveChatEscapeChar
+=================
+*/
+static void CG_RemoveChatEscapeChar( char *text ) {
+ int i, l;
+
+ l = 0;
+ for ( i = 0; text[i]; i++ ) {
+ if (text[i] == '\x19')
+ continue;
+ text[l++] = text[i];
+ }
+ text[l] = '\0';
+}
+
+/*
+=================
+CG_ServerCommand
+
+The string has been tokenized and can be retrieved with
+Cmd_Argc() / Cmd_Argv()
+=================
+*/
+static void CG_ServerCommand( void ) {
+ const char *cmd;
+ char text[MAX_SAY_TEXT];
+
+ cmd = CG_Argv(0);
+
+ if ( !cmd[0] ) {
+ // server claimed the command
+ return;
+ }
+
+ if ( !strcmp( cmd, "cp" ) ) {
+ CG_CenterPrint( CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
+ return;
+ }
+
+ if ( !strcmp( cmd, "cs" ) ) {
+ CG_ConfigStringModified();
+ return;
+ }
+
+ if ( !strcmp( cmd, "print" ) ) {
+ CG_Printf( "%s", CG_Argv(1) );
+ return;
+ }
+
+ if ( !strcmp( cmd, "chat" ) ) {
+ if ( !cg_teamChatsOnly.integer ) {
+ trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
+ Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
+ CG_RemoveChatEscapeChar( text );
+ CG_Printf( "%s\n", text );
+ }
+ return;
+ }
+
+ if ( !strcmp( cmd, "tchat" ) ) {
+ trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
+ Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
+ CG_RemoveChatEscapeChar( text );
+ CG_AddToTeamChat( text );
+ CG_Printf( "%s\n", text );
+ return;
+ }
+ if ( !strcmp( cmd, "vchat" ) ) {
+ CG_VoiceChat( SAY_ALL );
+ return;
+ }
+
+ if ( !strcmp( cmd, "vtchat" ) ) {
+ CG_VoiceChat( SAY_TEAM );
+ return;
+ }
+
+ if ( !strcmp( cmd, "vtell" ) ) {
+ CG_VoiceChat( SAY_TELL );
+ return;
+ }
+
+ if ( !strcmp( cmd, "scores" ) ) {
+ CG_ParseScores();
+ return;
+ }
+
+ if ( !strcmp( cmd, "tinfo" ) ) {
+ CG_ParseTeamInfo();
+ return;
+ }
+
+ if ( !strcmp( cmd, "map_restart" ) ) {
+ CG_MapRestart();
+ return;
+ }
+
+ if ( Q_stricmp (cmd, "remapShader") == 0 ) {
+ if (trap_Argc() == 4) {
+ trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3));
+ }
+ }
+
+ // loaddeferred can be both a servercmd and a consolecmd
+ if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo
+ CG_LoadDeferredPlayers();
+ return;
+ }
+
+ // clientLevelShot is sent before taking a special screenshot for
+ // the menu system during development
+ if ( !strcmp( cmd, "clientLevelShot" ) ) {
+ cg.levelShot = qtrue;
+ return;
+ }
+
+ CG_Printf( "Unknown client game command: %s\n", cmd );
+}
+
+
+/*
+====================
+CG_ExecuteNewServerCommands
+
+Execute all of the server commands that were received along
+with this this snapshot.
+====================
+*/
+void CG_ExecuteNewServerCommands( int latestSequence ) {
+ while ( cgs.serverCommandSequence < latestSequence ) {
+ if ( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) {
+ CG_ServerCommand();
+ }
+ }
+}