diff options
author | Tim Angus <tim@ngus.net> | 2001-01-03 18:26:58 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-01-03 18:26:58 +0000 |
commit | 5d27565dc8162000b75e41bf315f18b3e8015ac7 (patch) | |
tree | 5a30f46118e6baa4703045a9c2d3f02f144fcd8b /src/cgame/cg_servercmds.c | |
parent | 25e294467350aef8726c235cc908aba5aa4d091f (diff) |
1.27 import
Diffstat (limited to 'src/cgame/cg_servercmds.c')
-rw-r--r-- | src/cgame/cg_servercmds.c | 1021 |
1 files changed, 1021 insertions, 0 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c new file mode 100644 index 00000000..31264077 --- /dev/null +++ b/src/cgame/cg_servercmds.c @@ -0,0 +1,1021 @@ +// Copyright (C) 1999-2000 Id Software, Inc. +// +// cg_servercmds.c -- reliably sequenced text commands sent by the server +// these are processed at snapshot transition time, so there will definately +// be a valid snapshot this frame + +/* + * Portions Copyright (C) 2000-2001 Tim Angus + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +/* To assertain which portions are licensed under the GPL and which are + * licensed by Id Software, Inc. please run a diff between the equivalent + * versions of the "Tremulous" modification and the unmodified "Quake3" + * game source code. + */ + +#include "cg_local.h" + +#include "../ta_ui/menudef.h" + +typedef struct { + const char *order; + int taskNum; +} orderTask_t; + +static const orderTask_t validOrders[] = { + /*{ VOICECHAT_GETFLAG, TEAMTASK_OFFENSE }, + { VOICECHAT_OFFENSE, TEAMTASK_OFFENSE }, + { VOICECHAT_DEFEND, TEAMTASK_DEFENSE }, + { VOICECHAT_DEFENDFLAG, TEAMTASK_DEFENSE }, + { VOICECHAT_PATROL, TEAMTASK_PATROL }, + { VOICECHAT_CAMP, TEAMTASK_CAMP }, + { VOICECHAT_FOLLOWME, TEAMTASK_FOLLOW }, + { VOICECHAT_RETURNFLAG, TEAMTASK_RETRIEVE }, + { VOICECHAT_FOLLOWFLAGCARRIER, TEAMTASK_ESCORT }*/ + { NULL, 0 } +}; + +static const int numValidOrders = sizeof(validOrders) / sizeof(orderTask_t); + +/* +================= +CG_ParseScores + +================= +*/ +static void CG_ParseScores( void ) { + int i, powerups; + + cg.numScores = atoi( CG_Argv( 1 ) ); + if ( cg.numScores > MAX_CLIENTS ) { + cg.numScores = MAX_CLIENTS; + } + + cg.teamScores[0] = atoi( CG_Argv( 2 ) ); + cg.teamScores[1] = atoi( CG_Argv( 3 ) ); + + memset( cg.scores, 0, sizeof( cg.scores ) ); + for ( i = 0 ; i < cg.numScores ; i++ ) { + // + cg.scores[i].client = atoi( CG_Argv( i * 14 + 4 ) ); + cg.scores[i].score = atoi( CG_Argv( i * 14 + 5 ) ); + cg.scores[i].ping = atoi( CG_Argv( i * 14 + 6 ) ); + cg.scores[i].time = atoi( CG_Argv( i * 14 + 7 ) ); + cg.scores[i].scoreFlags = atoi( CG_Argv( i * 14 + 8 ) ); + powerups = atoi( CG_Argv( i * 14 + 9 ) ); + cg.scores[i].accuracy = atoi(CG_Argv(i * 14 + 10)); + cg.scores[i].impressiveCount = atoi(CG_Argv(i * 14 + 11)); + cg.scores[i].excellentCount = atoi(CG_Argv(i * 14 + 12)); + cg.scores[i].guantletCount = atoi(CG_Argv(i * 14 + 13)); + cg.scores[i].defendCount = atoi(CG_Argv(i * 14 + 14)); + cg.scores[i].assistCount = atoi(CG_Argv(i * 14 + 15)); + cg.scores[i].perfect = atoi(CG_Argv(i * 14 + 16)); + cg.scores[i].captures = atoi(CG_Argv(i * 14 + 17)); + + if ( cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS ) { + cg.scores[i].client = 0; + } + cgs.clientinfo[ cg.scores[i].client ].score = cg.scores[i].score; + cgs.clientinfo[ cg.scores[i].client ].powerups = powerups; + + cg.scores[i].team = cgs.clientinfo[cg.scores[i].client].team; + } + +} + +/* +================= +CG_ParseTeamInfo + +================= +*/ +static void CG_ParseTeamInfo( void ) { + int i; + int client; + + numSortedTeamPlayers = atoi( CG_Argv( 1 ) ); + + for ( i = 0 ; i < numSortedTeamPlayers ; i++ ) { + client = atoi( CG_Argv( i * 6 + 2 ) ); + + sortedTeamPlayers[i] = client; + + cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) ); + cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) ); + cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) ); + cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) ); + cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) ); + } +} + + +/* +================ +CG_ParseServerinfo + +This is called explicitly when the gamestate is first received, +and whenever the server updates any serverinfo flagged cvars +================ +*/ +void CG_ParseServerinfo( void ) { + const char *info; + char *mapname; + + info = CG_ConfigString( CS_SERVERINFO ); + cgs.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) ); + trap_Cvar_Set("g_gametype", va("%i", cgs.gametype)); + cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) ); + cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) ); + cgs.fraglimit = atoi( Info_ValueForKey( info, "fraglimit" ) ); + cgs.capturelimit = atoi( Info_ValueForKey( info, "capturelimit" ) ); + cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) ); + cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); + mapname = Info_ValueForKey( info, "mapname" ); + Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname ); + Q_strncpyz( cgs.redTeam, Info_ValueForKey( info, "g_redTeam" ), sizeof(cgs.redTeam) ); + trap_Cvar_Set("g_redTeam", cgs.redTeam); + Q_strncpyz( cgs.blueTeam, Info_ValueForKey( info, "g_blueTeam" ), sizeof(cgs.blueTeam) ); + trap_Cvar_Set("g_blueTeam", cgs.blueTeam); +} + +/* +================== +CG_ParseWarmup +================== +*/ +static void CG_ParseWarmup( void ) { + const char *info; + int warmup; + + info = CG_ConfigString( CS_WARMUP ); + + warmup = atoi( info ); + cg.warmupCount = -1; + + if ( warmup == 0 && cg.warmup ) { + + } else if ( warmup > 0 && cg.warmup <= 0 ) { + trap_S_StartLocalSound( cgs.media.countPrepareSound, CHAN_ANNOUNCER ); + } + + cg.warmup = warmup; +} + +/* +================ +CG_SetConfigValues + +Called on load to set the initial values from configure strings +================ +*/ +void CG_SetConfigValues( void ) { + const char *s; + + cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); + cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); + + cgs.aBuildPoints = atoi( CG_ConfigString( CS_ABPOINTS ) ); + cgs.hBuildPoints = atoi( CG_ConfigString( CS_HBPOINTS ) ); + + cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); + if( cgs.gametype == GT_CTF ) { + s = CG_ConfigString( CS_FLAGSTATUS ); + cgs.redflag = s[0] - '0'; + cgs.blueflag = s[1] - '0'; + } + cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); +} + + +/* +===================== +CG_ShaderStateChanged +===================== +*/ +void CG_ShaderStateChanged(void) { + char originalShader[MAX_QPATH]; + char newShader[MAX_QPATH]; + char timeOffset[16]; + const char *o; + char *n,*t; + + o = CG_ConfigString( CS_SHADERSTATE ); + while (o && *o) { + n = strstr(o, "="); + if (n && *n) { + strncpy(originalShader, o, n-o); + originalShader[n-o] = 0; + n++; + t = strstr(n, ":"); + if (t && *t) { + strncpy(newShader, n, t-n); + newShader[t-n] = 0; + } else { + break; + } + t++; + o = strstr(t, "@"); + if (o) { + strncpy(timeOffset, t, o-t); + timeOffset[o-t] = 0; + o++; + trap_R_RemapShader( originalShader, newShader, timeOffset ); + } + } else { + break; + } + } +} + + +/* +================ +CG_ConfigStringModified + +================ +*/ +static void CG_ConfigStringModified( void ) { + const char *str; + int num; + + num = atoi( CG_Argv( 1 ) ); + + // get the gamestate from the client system, which will have the + // new configstring already integrated + trap_GetGameState( &cgs.gameState ); + + // look up the individual string that was modified + str = CG_ConfigString( num ); + + // do something with it if necessary + if ( num == CS_MUSIC ) { + CG_StartMusic(); + } else if ( num == CS_SERVERINFO ) { + CG_ParseServerinfo(); + } else if ( num == CS_WARMUP ) { + CG_ParseWarmup(); + } else if ( num == CS_SCORES1 ) { + cgs.scores1 = atoi( str ); + } else if ( num == CS_SCORES2 ) { + cgs.scores2 = atoi( str ); + } else if ( num == CS_ABPOINTS ) { + cgs.aBuildPoints = atoi( str ); + } else if ( num == CS_HBPOINTS ) { + cgs.hBuildPoints = atoi( str ); + } else if ( num == CS_LEVEL_START_TIME ) { + cgs.levelStartTime = atoi( str ); + } else if ( num == CS_VOTE_TIME ) { + cgs.voteTime = atoi( str ); + cgs.voteModified = qtrue; + } else if ( num == CS_VOTE_YES ) { + cgs.voteYes = atoi( str ); + cgs.voteModified = qtrue; + } else if ( num == CS_VOTE_NO ) { + cgs.voteNo = atoi( str ); + cgs.voteModified = qtrue; + } else if ( num == CS_VOTE_STRING ) { + Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) ); + } else if ( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1) { + cgs.teamVoteTime[num-CS_TEAMVOTE_TIME] = atoi( str ); + cgs.teamVoteModified[num-CS_TEAMVOTE_TIME] = qtrue; + } else if ( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1) { + cgs.teamVoteYes[num-CS_TEAMVOTE_YES] = atoi( str ); + cgs.teamVoteModified[num-CS_TEAMVOTE_YES] = qtrue; + } else if ( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1) { + cgs.teamVoteNo[num-CS_TEAMVOTE_NO] = atoi( str ); + cgs.teamVoteModified[num-CS_TEAMVOTE_NO] = qtrue; + } else if ( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) { + Q_strncpyz( cgs.teamVoteString[num-CS_TEAMVOTE_STRING], str, sizeof( cgs.teamVoteString ) ); + } else if ( num == CS_INTERMISSION ) { + cg.intermissionStarted = atoi( str ); + } else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) { + cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str ); + } else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_MODELS ) { + if ( str[0] != '*' ) { // player specific sounds don't register here + cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str, qfalse ); + } + } else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) { + CG_NewClientInfo( num - CS_PLAYERS ); + CG_BuildSpectatorString(); + } else if ( num == CS_FLAGSTATUS ) { + if( cgs.gametype == GT_CTF ) { + // format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped + cgs.redflag = str[0] - '0'; + cgs.blueflag = str[1] - '0'; + } + } + else if ( num == CS_SHADERSTATE ) { + CG_ShaderStateChanged(); + } + +} + + +/* +======================= +CG_AddToTeamChat + +======================= +*/ +static void CG_AddToTeamChat( const char *str ) { + int len; + char *p, *ls; + int lastcolor; + int chatHeight; + + if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT) { + chatHeight = cg_teamChatHeight.integer; + } else { + chatHeight = TEAMCHAT_HEIGHT; + } + + if (chatHeight <= 0 || cg_teamChatTime.integer <= 0) { + // team chat disabled, dump into normal chat + cgs.teamChatPos = cgs.teamLastChatPos = 0; + return; + } + + len = 0; + + p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight]; + *p = 0; + + lastcolor = '7'; + + ls = NULL; + while (*str) { + if (len > TEAMCHAT_WIDTH - 1) { + if (ls) { + str -= (p - ls); + str++; + p -= (p - ls); + } + *p = 0; + + cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time; + + cgs.teamChatPos++; + p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight]; + *p = 0; + *p++ = Q_COLOR_ESCAPE; + *p++ = lastcolor; + len = 0; + ls = NULL; + } + + if ( Q_IsColorString( str ) ) { + *p++ = *str++; + lastcolor = *str; + *p++ = *str++; + continue; + } + if (*str == ' ') { + ls = p; + } + *p++ = *str++; + len++; + } + *p = 0; + + cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time; + cgs.teamChatPos++; + + if (cgs.teamChatPos - cgs.teamLastChatPos > chatHeight) + cgs.teamLastChatPos = cgs.teamChatPos - chatHeight; +} + + + +/* +=============== +CG_MapRestart + +The server has issued a map_restart, so the next snapshot +is completely new and should not be interpolated to. + +A tournement restart will clear everything, but doesn't +require a reload of all the media +=============== +*/ +static void CG_MapRestart( void ) { + if ( cg_showmiss.integer ) { + CG_Printf( "CG_MapRestart\n" ); + } + + CG_InitLocalEntities(); + CG_InitMarkPolys(); + + // make sure the "3 frags left" warnings play again + cg.fraglimitWarnings = 0; + + cg.timelimitWarnings = 0; + + cg.intermissionStarted = qfalse; + + cgs.voteTime = 0; + + cg.mapRestart = qtrue; + + CG_StartMusic(); + + trap_S_ClearLoopingSounds(qtrue); + + // we really should clear more parts of cg here and stop sounds + + // play the "fight" sound if this is a restart without warmup + if ( cg.warmup == 0 /* && cgs.gametype == GT_TOURNAMENT */) { + trap_S_StartLocalSound( cgs.media.countFightSound, CHAN_ANNOUNCER ); + CG_CenterPrint( "FIGHT!", 120, GIANTCHAR_WIDTH*2 ); + } +} + +#define MAX_VOICEFILESIZE 16384 +#define MAX_VOICEFILES 8 +#define MAX_VOICECHATS 64 +#define MAX_VOICESOUNDS 64 +#define MAX_CHATSIZE 64 +#define MAX_HEADMODELS 64 + +typedef struct voiceChat_s +{ + char id[64]; + int numSounds; + sfxHandle_t sounds[MAX_VOICESOUNDS]; + char chats[MAX_VOICESOUNDS][MAX_CHATSIZE]; +} voiceChat_t; + +typedef struct voiceChatList_s +{ + char name[64]; + int gender; + int numVoiceChats; + voiceChat_t voiceChats[MAX_VOICECHATS]; +} voiceChatList_t; + +typedef struct headModelVoiceChat_s +{ + char headmodel[64]; + int voiceChatNum; +} headModelVoiceChat_t; + +voiceChatList_t voiceChatLists[MAX_VOICEFILES]; +headModelVoiceChat_t headModelVoiceChat[MAX_HEADMODELS]; + +/* +================= +CG_ParseVoiceChats +================= +*/ +int CG_ParseVoiceChats( const char *filename, voiceChatList_t *voiceChatList, int maxVoiceChats ) { + int len, i; + fileHandle_t f; + char buf[MAX_VOICEFILESIZE]; + char **p, *ptr; + char *token; + voiceChat_t *voiceChats; + qboolean compress; + + compress = qtrue; + if (cg_buildScript.integer) { + compress = qfalse; + } + + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if ( !f ) { + trap_Print( va( S_COLOR_RED "voice chat file not found: %s\n", filename ) ); + return qfalse; + } + if ( len >= MAX_VOICEFILESIZE ) { + trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) ); + trap_FS_FCloseFile( f ); + return qfalse; + } + + trap_FS_Read( buf, len, f ); + buf[len] = 0; + trap_FS_FCloseFile( f ); + + ptr = buf; + p = &ptr; + + Com_sprintf(voiceChatList->name, sizeof(voiceChatList->name), "%s", filename); + voiceChats = voiceChatList->voiceChats; + for ( i = 0; i < maxVoiceChats; i++ ) { + voiceChats[i].id[0] = 0; + } + token = COM_ParseExt(p, qtrue); + if (!token || token[0] == 0) { + return qtrue; + } + if (!Q_stricmp(token, "female")) { + voiceChatList->gender = GENDER_FEMALE; + } + else if (!Q_stricmp(token, "male")) { + voiceChatList->gender = GENDER_MALE; + } + else if (!Q_stricmp(token, "neuter")) { + voiceChatList->gender = GENDER_NEUTER; + } + else { + trap_Print( va( S_COLOR_RED "expected gender not found in voice chat file: %s\n", filename ) ); + return qfalse; + } + + voiceChatList->numVoiceChats = 0; + while ( 1 ) { + token = COM_ParseExt(p, qtrue); + if (!token || token[0] == 0) { + return qtrue; + } + Com_sprintf(voiceChats[voiceChatList->numVoiceChats].id, sizeof( voiceChats[voiceChatList->numVoiceChats].id ), "%s", token); + token = COM_ParseExt(p, qtrue); + if (Q_stricmp(token, "{")) { + trap_Print( va( S_COLOR_RED "expected { found %s in voice chat file: %s\n", token, filename ) ); + return qfalse; + } + voiceChats[voiceChatList->numVoiceChats].numSounds = 0; + while(1) { + token = COM_ParseExt(p, qtrue); + if (!token || token[0] == 0) { + return qtrue; + } + if (!Q_stricmp(token, "}")) + break; + voiceChats[voiceChatList->numVoiceChats].sounds[voiceChats[voiceChatList->numVoiceChats].numSounds] = + trap_S_RegisterSound( token , compress ); + token = COM_ParseExt(p, qtrue); + if (!token || token[0] == 0) { + return qtrue; + } + Com_sprintf(voiceChats[voiceChatList->numVoiceChats].chats[ + voiceChats[voiceChatList->numVoiceChats].numSounds], MAX_CHATSIZE, "%s", token); + voiceChats[voiceChatList->numVoiceChats].numSounds++; + if (voiceChats[voiceChatList->numVoiceChats].numSounds >= MAX_VOICESOUNDS) + break; + } + voiceChatList->numVoiceChats++; + if (voiceChatList->numVoiceChats >= maxVoiceChats) + return qtrue; + } + return qtrue; +} + +/* +================= +CG_LoadVoiceChats +================= +*/ +void CG_LoadVoiceChats( void ) { + int size; + + size = trap_MemoryRemaining(); + CG_ParseVoiceChats( "scripts/female1.voice", &voiceChatLists[0], MAX_VOICECHATS ); + CG_ParseVoiceChats( "scripts/female2.voice", &voiceChatLists[1], MAX_VOICECHATS ); + CG_ParseVoiceChats( "scripts/female3.voice", &voiceChatLists[2], MAX_VOICECHATS ); + CG_ParseVoiceChats( "scripts/male1.voice", &voiceChatLists[3], MAX_VOICECHATS ); + CG_ParseVoiceChats( "scripts/male2.voice", &voiceChatLists[4], MAX_VOICECHATS ); + CG_ParseVoiceChats( "scripts/male3.voice", &voiceChatLists[5], MAX_VOICECHATS ); + CG_ParseVoiceChats( "scripts/male4.voice", &voiceChatLists[6], MAX_VOICECHATS ); + CG_ParseVoiceChats( "scripts/male5.voice", &voiceChatLists[7], MAX_VOICECHATS ); + CG_Printf("voice chat memory size = %d\n", size - trap_MemoryRemaining()); +} + +/* +================= +CG_HeadModelVoiceChats +================= +*/ +int CG_HeadModelVoiceChats( char *filename ) { + int len, i; + fileHandle_t f; + char buf[MAX_VOICEFILESIZE]; + char **p, *ptr; + char *token; + + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if ( !f ) { + trap_Print( va( "voice chat file not found: %s\n", filename ) ); + return -1; + } + if ( len >= MAX_VOICEFILESIZE ) { + trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) ); + trap_FS_FCloseFile( f ); + return -1; + } + + trap_FS_Read( buf, len, f ); + buf[len] = 0; + trap_FS_FCloseFile( f ); + + ptr = buf; + p = &ptr; + + token = COM_ParseExt(p, qtrue); + if (!token || token[0] == 0) { + return -1; + } + + for ( i = 0; i < MAX_VOICEFILES; i++ ) { + if ( !Q_stricmp(token, voiceChatLists[i].name) ) { + return i; + } + } + + //FIXME: maybe try to load the .voice file which name is stored in token? + + return -1; +} + +/* +================= +CG_GetVoiceChat +================= +*/ +int CG_GetVoiceChat( voiceChatList_t *voiceChatList, const char *id, sfxHandle_t *snd, char **chat) { + int i, rnd; + + for ( i = 0; i < voiceChatList->numVoiceChats; i++ ) { + if ( !Q_stricmp( id, voiceChatList->voiceChats[i].id ) ) { + rnd = random() * voiceChatList->voiceChats[i].numSounds; + *snd = voiceChatList->voiceChats[i].sounds[rnd]; + *chat = voiceChatList->voiceChats[i].chats[rnd]; + return qtrue; + } + } + return qfalse; +} + +/* +================= +CG_VoiceChatListForClient +================= +*/ +voiceChatList_t *CG_VoiceChatListForClient( int clientNum ) { + clientInfo_t *ci; + int voiceChatNum, i, j, k, gender; + char filename[128], *headModelName; + + if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { + clientNum = 0; + } + ci = &cgs.clientinfo[ clientNum ]; + + headModelName = ci->headModelName; + if (headModelName[0] == '*') + headModelName++; + // find the voice file for the head model the client uses + for ( i = 0; i < MAX_HEADMODELS; i++ ) { + if (!Q_stricmp(headModelVoiceChat[i].headmodel, headModelName)) { + break; + } + } + if (i < MAX_HEADMODELS) { + return &voiceChatLists[headModelVoiceChat[i].voiceChatNum]; + } + // find a <headmodelname>.vc file + for ( i = 0; i < MAX_HEADMODELS; i++ ) { + if (!strlen(headModelVoiceChat[i].headmodel)) { + Com_sprintf(filename, sizeof(filename), "scripts/%s.vc", headModelName); + voiceChatNum = CG_HeadModelVoiceChats(filename); + if (voiceChatNum == -1) + break; + Com_sprintf(headModelVoiceChat[i].headmodel, sizeof ( headModelVoiceChat[i].headmodel ), + "%s", headModelName); + headModelVoiceChat[i].voiceChatNum = voiceChatNum; + return &voiceChatLists[headModelVoiceChat[i].voiceChatNum]; + } + } + gender = ci->gender; + for (k = 0; k < 2; k++) { + // just pick the first with the right gender + for ( i = 0; i < MAX_VOICEFILES; i++ ) { + if (strlen(voiceChatLists[i].name)) { + if (voiceChatLists[i].gender == gender) { + // store this head model with voice chat for future reference + for ( j = 0; j < MAX_HEADMODELS; j++ ) { + if (!strlen(headModelVoiceChat[j].headmodel)) { + Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ), + "%s", headModelName); + headModelVoiceChat[j].voiceChatNum = i; + break; + } + } + return &voiceChatLists[i]; + } + } + } + // fall back to male gender because we don't have neuter in the mission pack + if (gender == GENDER_MALE) + break; + gender = GENDER_MALE; + } + // store this head model with voice chat for future reference + for ( j = 0; j < MAX_HEADMODELS; j++ ) { + if (!strlen(headModelVoiceChat[j].headmodel)) { + Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ), + "%s", headModelName); + headModelVoiceChat[j].voiceChatNum = 0; + break; + } + } + // just return the first voice chat list + return &voiceChatLists[0]; +} + +#define MAX_VOICECHATBUFFER 32 + +typedef struct bufferedVoiceChat_s +{ + int clientNum; + sfxHandle_t snd; + int voiceOnly; + char cmd[MAX_SAY_TEXT]; + char message[MAX_SAY_TEXT]; +} bufferedVoiceChat_t; + +bufferedVoiceChat_t voiceChatBuffer[MAX_VOICECHATBUFFER]; +int voiceChatBufferIn, voiceChatBufferOut; +int voiceChatTime; + +/* +================= +CG_PlayVoiceChat +================= +*/ +void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) { + // if we are going into the intermission, don't start any voices + if ( cg.intermissionStarted ) { + return; + } + + if ( !cg_noVoiceChats.integer ) { + trap_S_StartLocalSound( vchat->snd, CHAN_VOICE); + } + if (!vchat->voiceOnly && !cg_noVoiceText.integer) { + CG_AddToTeamChat( vchat->message ); + CG_Printf( "%s\n", vchat->message ); + } + voiceChatBuffer[voiceChatBufferOut].snd = 0; +} + +/* +===================== +CG_PlayBufferedVoieChats +===================== +*/ +void CG_PlayBufferedVoiceChats( void ) { + if ( voiceChatTime < cg.time ) { + if (voiceChatBufferOut != voiceChatBufferIn && voiceChatBuffer[voiceChatBufferOut].snd) { + // + CG_PlayVoiceChat(&voiceChatBuffer[voiceChatBufferOut]); + // + voiceChatBufferOut = (voiceChatBufferOut + 1) % MAX_VOICECHATBUFFER; + voiceChatTime = cg.time + 1000; + } + } +} + +/* +===================== +CG_AddBufferedVoiceChat +===================== +*/ +void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) { + // if we are going into the intermission, don't start any voices + if ( cg.intermissionStarted ) { + return; + } + + memcpy(&voiceChatBuffer[voiceChatBufferIn], vchat, sizeof(bufferedVoiceChat_t)); + voiceChatBufferIn = (voiceChatBufferIn + 1) % MAX_VOICECHATBUFFER; + if (voiceChatBufferIn == voiceChatBufferOut) { + CG_PlayVoiceChat( &voiceChatBuffer[voiceChatBufferOut] ); + voiceChatBufferOut++; + } +} + +/* +================= +CG_VoiceChatLocal +================= +*/ +void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) { + char *chat; + voiceChatList_t *voiceChatList; + clientInfo_t *ci; + sfxHandle_t snd; + bufferedVoiceChat_t vchat; + + // if we are going into the intermission, don't start any voices + if ( cg.intermissionStarted ) { + return; + } + + if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { + clientNum = 0; + } + ci = &cgs.clientinfo[ clientNum ]; + + cgs.currentVoiceClient = clientNum; + + voiceChatList = CG_VoiceChatListForClient( clientNum ); + + if ( CG_GetVoiceChat( voiceChatList, cmd, &snd, &chat ) ) { + // + if ( mode == SAY_TEAM || !cg_teamChatsOnly.integer ) { + vchat.clientNum = clientNum; + vchat.snd = snd; + vchat.voiceOnly = voiceOnly; + Q_strncpyz(vchat.cmd, cmd, sizeof(vchat.cmd)); + if ( mode == SAY_TELL ) { + Com_sprintf(vchat.message, sizeof(vchat.message), "[%s]: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat); + } + else if ( mode == SAY_TEAM ) { + Com_sprintf(vchat.message, sizeof(vchat.message), "(%s): %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat); + } + else { + Com_sprintf(vchat.message, sizeof(vchat.message), "%s: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat); + } + CG_AddBufferedVoiceChat(&vchat); + } + } +} + +/* +================= +CG_VoiceChat +================= +*/ +void CG_VoiceChat( int mode ) { + const char *cmd; + int clientNum, color; + qboolean voiceOnly; + + voiceOnly = atoi(CG_Argv(1)); + clientNum = atoi(CG_Argv(2)); + color = atoi(CG_Argv(3)); + cmd = CG_Argv(4); + + if (cg_noTaunt.integer != 0) { + /*if (!strcmp(cmd, VOICECHAT_KILLINSULT) || !strcmp(cmd, VOICECHAT_TAUNT) || \ + !strcmp(cmd, VOICECHAT_DEATHINSULT) || !strcmp(cmd, VOICECHAT_KILLGAUNTLET) || \ + !strcmp(cmd, VOICECHAT_PRAISE)) { + return; + }*/ + } + + CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd ); +} + +/* +================= +CG_RemoveChatEscapeChar +================= +*/ +static void CG_RemoveChatEscapeChar( char *text ) { + int i, l; + + l = 0; + for ( i = 0; text[i]; i++ ) { + if (text[i] == '\x19') + continue; + text[l++] = text[i]; + } + text[l] = '\0'; +} + +/* +================= +CG_ServerCommand + +The string has been tokenized and can be retrieved with +Cmd_Argc() / Cmd_Argv() +================= +*/ +static void CG_ServerCommand( void ) { + const char *cmd; + char text[MAX_SAY_TEXT]; + + cmd = CG_Argv(0); + + if ( !cmd[0] ) { + // server claimed the command + return; + } + + if ( !strcmp( cmd, "cp" ) ) { + CG_CenterPrint( CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); + return; + } + + if ( !strcmp( cmd, "cs" ) ) { + CG_ConfigStringModified(); + return; + } + + if ( !strcmp( cmd, "print" ) ) { + CG_Printf( "%s", CG_Argv(1) ); + return; + } + + if ( !strcmp( cmd, "chat" ) ) { + if ( !cg_teamChatsOnly.integer ) { + trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); + Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); + CG_RemoveChatEscapeChar( text ); + CG_Printf( "%s\n", text ); + } + return; + } + + if ( !strcmp( cmd, "tchat" ) ) { + trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); + Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); + CG_RemoveChatEscapeChar( text ); + CG_AddToTeamChat( text ); + CG_Printf( "%s\n", text ); + return; + } + if ( !strcmp( cmd, "vchat" ) ) { + CG_VoiceChat( SAY_ALL ); + return; + } + + if ( !strcmp( cmd, "vtchat" ) ) { + CG_VoiceChat( SAY_TEAM ); + return; + } + + if ( !strcmp( cmd, "vtell" ) ) { + CG_VoiceChat( SAY_TELL ); + return; + } + + if ( !strcmp( cmd, "scores" ) ) { + CG_ParseScores(); + return; + } + + if ( !strcmp( cmd, "tinfo" ) ) { + CG_ParseTeamInfo(); + return; + } + + if ( !strcmp( cmd, "map_restart" ) ) { + CG_MapRestart(); + return; + } + + if ( Q_stricmp (cmd, "remapShader") == 0 ) { + if (trap_Argc() == 4) { + trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3)); + } + } + + // loaddeferred can be both a servercmd and a consolecmd + if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo + CG_LoadDeferredPlayers(); + return; + } + + // clientLevelShot is sent before taking a special screenshot for + // the menu system during development + if ( !strcmp( cmd, "clientLevelShot" ) ) { + cg.levelShot = qtrue; + return; + } + + CG_Printf( "Unknown client game command: %s\n", cmd ); +} + + +/* +==================== +CG_ExecuteNewServerCommands + +Execute all of the server commands that were received along +with this this snapshot. +==================== +*/ +void CG_ExecuteNewServerCommands( int latestSequence ) { + while ( cgs.serverCommandSequence < latestSequence ) { + if ( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) { + CG_ServerCommand(); + } + } +} |