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authorTim Angus <tim@ngus.net>2005-12-11 16:41:27 +0000
committerTim Angus <tim@ngus.net>2005-12-11 16:41:27 +0000
commit65b823bf367034c204d370a6a73965a196072153 (patch)
treeb7473da41151546fad6252ec70ca14b92b77046d /src/cgame/cg_servercmds.c
parentd28c9b3a4178a8d653dc479d385f60969c241bdb (diff)
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
around it not being there * Removed Q3 console notify code and improved cgame rendered notify area * Sorted out pain blend texture coordinates
Diffstat (limited to 'src/cgame/cg_servercmds.c')
-rw-r--r--src/cgame/cg_servercmds.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 4411998d..a2970c3c 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -1035,15 +1035,6 @@ static void CG_ServerCommand( void )
return;
}
- //enable G_Printfs from the server to appear in the TA console
- if( !strcmp( cmd, "gprintf" ) )
- {
- if( trap_Argc( ) == 2 )
- CG_TAUIConsole( CG_Argv( 1 ) );
-
- return;
- }
-
//the server has triggered a menu
if( !strcmp( cmd, "servermenu" ) )
{