diff options
author | Tim Angus <tim@ngus.net> | 2005-12-10 03:18:22 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2005-12-10 03:18:22 +0000 |
commit | ef5d1d446e3c078b81882c2eda6525aee7ccfa1e (patch) | |
tree | 16c1e9460317f2ca507f8e1888216816d05f251c /src/cgame/cg_servercmds.c | |
parent | 3b447421efc76ba76fbdae62f893fc6916af5433 (diff) |
* Moved existing src directory out the way whilst I merge ioq3
Diffstat (limited to 'src/cgame/cg_servercmds.c')
-rw-r--r-- | src/cgame/cg_servercmds.c | 1130 |
1 files changed, 0 insertions, 1130 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c deleted file mode 100644 index 71fbaac9..00000000 --- a/src/cgame/cg_servercmds.c +++ /dev/null @@ -1,1130 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// cg_servercmds.c -- reliably sequenced text commands sent by the server -// these are processed at snapshot transition time, so there will definately -// be a valid snapshot this frame - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#include "cg_local.h" - -/* -================= -CG_ParseScores - -================= -*/ -static void CG_ParseScores( void ) -{ - int i; - - cg.numScores = atoi( CG_Argv( 1 ) ); - - if( cg.numScores > MAX_CLIENTS ) - cg.numScores = MAX_CLIENTS; - - cg.teamScores[ 0 ] = atoi( CG_Argv( 2 ) ); - cg.teamScores[ 1 ] = atoi( CG_Argv( 3 ) ); - - memset( cg.scores, 0, sizeof( cg.scores ) ); - - if( cg_debugRandom.integer ) - CG_Printf( "cg.numScores: %d\n", cg.numScores ); - - for( i = 0; i < cg.numScores; i++ ) - { - // - cg.scores[ i ].client = atoi( CG_Argv( i * 6 + 4 ) ); - cg.scores[ i ].score = atoi( CG_Argv( i * 6 + 5 ) ); - cg.scores[ i ].ping = atoi( CG_Argv( i * 6 + 6 ) ); - cg.scores[ i ].time = atoi( CG_Argv( i * 6 + 7 ) ); - cg.scores[ i ].weapon = atoi( CG_Argv( i * 6 + 8 ) ); - cg.scores[ i ].upgrade = atoi( CG_Argv( i * 6 + 9 ) ); - - if( cg.scores[ i ].client < 0 || cg.scores[ i ].client >= MAX_CLIENTS ) - cg.scores[ i ].client = 0; - - cgs.clientinfo[ cg.scores[ i ].client ].score = cg.scores[ i ].score; - cgs.clientinfo[ cg.scores[ i ].client ].powerups = 0; - - cg.scores[ i ].team = cgs.clientinfo[ cg.scores[ i ].client ].team; - } -} - -/* -================= -CG_ParseTeamInfo - -================= -*/ -static void CG_ParseTeamInfo( void ) -{ - int i; - int client; - - numSortedTeamPlayers = atoi( CG_Argv( 1 ) ); - - for( i = 0; i < numSortedTeamPlayers; i++ ) - { - client = atoi( CG_Argv( i * 6 + 2 ) ); - - sortedTeamPlayers[ i ] = client; - - cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) ); - cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) ); - cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) ); - cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) ); - cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) ); - } -} - - -/* -================ -CG_ParseServerinfo - -This is called explicitly when the gamestate is first received, -and whenever the server updates any serverinfo flagged cvars -================ -*/ -void CG_ParseServerinfo( void ) -{ - const char *info; - char *mapname; - - info = CG_ConfigString( CS_SERVERINFO ); - cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) ); - cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) ); - cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) ); - cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); - mapname = Info_ValueForKey( info, "mapname" ); - Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname ); -} - -/* -================== -CG_ParseWarmup -================== -*/ -static void CG_ParseWarmup( void ) -{ - const char *info; - int warmup; - - info = CG_ConfigString( CS_WARMUP ); - - warmup = atoi( info ); - cg.warmupCount = -1; - - if( warmup == 0 && cg.warmup ) - { - } - - cg.warmup = warmup; -} - -/* -================ -CG_SetConfigValues - -Called on load to set the initial values from configure strings -================ -*/ -void CG_SetConfigValues( void ) -{ - cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); - cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); - - sscanf( CG_ConfigString( CS_BUILDPOINTS ), - "%d %d %d %d %d", &cgs.alienBuildPoints, - &cgs.alienBuildPointsTotal, - &cgs.humanBuildPoints, - &cgs.humanBuildPointsTotal, - &cgs.humanBuildPointsPowered ); - - sscanf( CG_ConfigString( CS_STAGES ), "%d %d %d %d %d %d", &cgs.alienStage, &cgs.humanStage, - &cgs.alienKills, &cgs.humanKills, &cgs.alienNextStageThreshold, &cgs.humanNextStageThreshold ); - sscanf( CG_ConfigString( CS_SPAWNS ), "%d %d", &cgs.numAlienSpawns, &cgs.numHumanSpawns ); - - cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); - cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); -} - - -/* -===================== -CG_ShaderStateChanged -===================== -*/ -void CG_ShaderStateChanged( void ) -{ - char originalShader[ MAX_QPATH ]; - char newShader[ MAX_QPATH ]; - char timeOffset[ 16 ]; - const char *o; - char *n, *t; - - o = CG_ConfigString( CS_SHADERSTATE ); - - while( o && *o ) - { - n = strstr( o, "=" ); - - if( n && *n ) - { - strncpy( originalShader, o, n - o ); - originalShader[ n - o ] = 0; - n++; - t = strstr( n, ":" ); - - if( t && *t ) - { - strncpy( newShader, n, t - n ); - newShader[ t - n ] = 0; - } - else - break; - - t++; - o = strstr( t, "@" ); - - if( o ) - { - strncpy( timeOffset, t, o - t ); - timeOffset[ o - t ] = 0; - o++; - trap_R_RemapShader( originalShader, newShader, timeOffset ); - } - } - else - break; - } -} - -/* -================ -CG_AnnounceAlienStageTransistion -================ -*/ -static void CG_AnnounceAlienStageTransistion( stage_t from, stage_t to ) -{ - if( cg.predictedPlayerState.stats[ STAT_PTEAM ] != PTE_ALIENS ) - return; - - trap_S_StartLocalSound( cgs.media.alienStageTransition, CHAN_ANNOUNCER ); - CG_CenterPrint( "We have evolved!", 200, GIANTCHAR_WIDTH * 4 ); -} - -/* -================ -CG_AnnounceHumanStageTransistion -================ -*/ -static void CG_AnnounceHumanStageTransistion( stage_t from, stage_t to ) -{ - if( cg.predictedPlayerState.stats[ STAT_PTEAM ] != PTE_HUMANS ) - return; - - trap_S_StartLocalSound( cgs.media.humanStageTransition, CHAN_ANNOUNCER ); - CG_CenterPrint( "Reinforcements have arrived!", 200, GIANTCHAR_WIDTH * 4 ); -} - -/* -================ -CG_ConfigStringModified - -================ -*/ -static void CG_ConfigStringModified( void ) -{ - const char *str; - int num; - - num = atoi( CG_Argv( 1 ) ); - - // get the gamestate from the client system, which will have the - // new configstring already integrated - trap_GetGameState( &cgs.gameState ); - - // look up the individual string that was modified - str = CG_ConfigString( num ); - - // do something with it if necessary - if( num == CS_MUSIC ) - CG_StartMusic( ); - else if( num == CS_SERVERINFO ) - CG_ParseServerinfo( ); - else if( num == CS_WARMUP ) - CG_ParseWarmup( ); - else if( num == CS_SCORES1 ) - cgs.scores1 = atoi( str ); - else if( num == CS_SCORES2 ) - cgs.scores2 = atoi( str ); - else if( num == CS_BUILDPOINTS ) - sscanf( str, "%d %d %d %d %d", &cgs.alienBuildPoints, - &cgs.alienBuildPointsTotal, - &cgs.humanBuildPoints, - &cgs.humanBuildPointsTotal, - &cgs.humanBuildPointsPowered ); - else if( num == CS_STAGES ) - { - stage_t oldAlienStage = cgs.alienStage; - stage_t oldHumanStage = cgs.humanStage; - - sscanf( str, "%d %d %d %d %d %d", - &cgs.alienStage, &cgs.humanStage, - &cgs.alienKills, &cgs.humanKills, - &cgs.alienNextStageThreshold, &cgs.humanNextStageThreshold ); - - if( cgs.alienStage != oldAlienStage ) - CG_AnnounceAlienStageTransistion( oldAlienStage, cgs.alienStage ); - - if( cgs.humanStage != oldHumanStage ) - CG_AnnounceHumanStageTransistion( oldHumanStage, cgs.humanStage ); - } - else if( num == CS_SPAWNS ) - sscanf( str, "%d %d", &cgs.numAlienSpawns, &cgs.numHumanSpawns ); - else if( num == CS_LEVEL_START_TIME ) - cgs.levelStartTime = atoi( str ); - else if( num == CS_VOTE_TIME ) - { - cgs.voteTime = atoi( str ); - cgs.voteModified = qtrue; - - if( cgs.voteTime ) - trap_Cvar_Set( "ui_voteActive", "1" ); - else - trap_Cvar_Set( "ui_voteActive", "0" ); - } - else if( num == CS_VOTE_YES ) - { - cgs.voteYes = atoi( str ); - cgs.voteModified = qtrue; - } - else if( num == CS_VOTE_NO ) - { - cgs.voteNo = atoi( str ); - cgs.voteModified = qtrue; - } - else if( num == CS_VOTE_STRING ) - Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) ); - else if( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1 ) - { - int cs_offset = num - CS_TEAMVOTE_TIME; - - cgs.teamVoteTime[ cs_offset ] = atoi( str ); - cgs.teamVoteModified[ cs_offset ] = qtrue; - - if( cs_offset == 0 ) - { - if( cgs.teamVoteTime[ cs_offset ] ) - trap_Cvar_Set( "ui_humanTeamVoteActive", "1" ); - else - trap_Cvar_Set( "ui_humanTeamVoteActive", "0" ); - } - else if( cs_offset == 1 ) - { - if( cgs.teamVoteTime[ cs_offset ] ) - trap_Cvar_Set( "ui_alienTeamVoteActive", "1" ); - else - trap_Cvar_Set( "ui_alienTeamVoteActive", "0" ); - } - } - else if( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1 ) - { - cgs.teamVoteYes[ num - CS_TEAMVOTE_YES ] = atoi( str ); - cgs.teamVoteModified[ num - CS_TEAMVOTE_YES ] = qtrue; - } - else if( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1 ) - { - cgs.teamVoteNo[ num - CS_TEAMVOTE_NO ] = atoi( str ); - cgs.teamVoteModified[ num - CS_TEAMVOTE_NO ] = qtrue; - } - else if( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1 ) - Q_strncpyz( cgs.teamVoteString[ num - CS_TEAMVOTE_STRING ], str, sizeof( cgs.teamVoteString ) ); - else if( num == CS_INTERMISSION ) - cg.intermissionStarted = atoi( str ); - else if( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) - cgs.gameModels[ num - CS_MODELS ] = trap_R_RegisterModel( str ); - else if( num >= CS_SHADERS && num < CS_SHADERS+MAX_SHADERS ) - cgs.gameShaders[ num - CS_SHADERS ] = trap_R_RegisterShader( str ); - else if( num >= CS_PARTICLE_SYSTEMS && num < CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS ) - cgs.gameParticleSystems[ num - CS_PARTICLE_SYSTEMS ] = CG_RegisterParticleSystem( (char *)str ); - else if( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) - { - if( str[ 0 ] != '*' ) - { // player specific sounds don't register here - cgs.gameSounds[ num - CS_SOUNDS ] = trap_S_RegisterSound( str, qfalse ); - } - } - else if( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) - { - CG_NewClientInfo( num - CS_PLAYERS ); - CG_BuildSpectatorString( ); - } - else if( num == CS_FLAGSTATUS ) - { - } - else if( num == CS_SHADERSTATE ) - { - CG_ShaderStateChanged( ); - } -} - - -/* -======================= -CG_AddToTeamChat - -======================= -*/ -static void CG_AddToTeamChat( const char *str ) -{ - int len; - char *p, *ls; - int lastcolor; - int chatHeight; - - if( cg_teamChatHeight.integer < TEAMCHAT_HEIGHT ) - chatHeight = cg_teamChatHeight.integer; - else - chatHeight = TEAMCHAT_HEIGHT; - - if( chatHeight <= 0 || cg_teamChatTime.integer <= 0 ) - { - // team chat disabled, dump into normal chat - cgs.teamChatPos = cgs.teamLastChatPos = 0; - return; - } - - len = 0; - - p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight]; - *p = 0; - - lastcolor = '7'; - - ls = NULL; - while( *str ) - { - if( len > TEAMCHAT_WIDTH - 1 ) - { - if( ls ) - { - str -= ( p - ls ); - str++; - p -= ( p - ls ); - } - - *p = 0; - - cgs.teamChatMsgTimes[ cgs.teamChatPos % chatHeight ] = cg.time; - - cgs.teamChatPos++; - p = cgs.teamChatMsgs[ cgs.teamChatPos % chatHeight ]; - *p = 0; - *p++ = Q_COLOR_ESCAPE; - *p++ = lastcolor; - len = 0; - ls = NULL; - } - - if( Q_IsColorString( str ) ) - { - *p++ = *str++; - lastcolor = *str; - *p++ = *str++; - continue; - } - - if( *str == ' ' ) - ls = p; - - *p++ = *str++; - len++; - } - *p = 0; - - cgs.teamChatMsgTimes[ cgs.teamChatPos % chatHeight ] = cg.time; - cgs.teamChatPos++; - - if( cgs.teamChatPos - cgs.teamLastChatPos > chatHeight ) - cgs.teamLastChatPos = cgs.teamChatPos - chatHeight; -} - - - -/* -=============== -CG_MapRestart - -The server has issued a map_restart, so the next snapshot -is completely new and should not be interpolated to. - -A tournement restart will clear everything, but doesn't -require a reload of all the media -=============== -*/ -static void CG_MapRestart( void ) -{ - if( cg_showmiss.integer ) - CG_Printf( "CG_MapRestart\n" ); - - CG_InitMarkPolys( ); - - // make sure the "3 frags left" warnings play again - cg.fraglimitWarnings = 0; - - cg.timelimitWarnings = 0; - - cg.intermissionStarted = qfalse; - - cgs.voteTime = 0; - - cg.mapRestart = qtrue; - - CG_StartMusic( ); - - trap_S_ClearLoopingSounds( qtrue ); - - // we really should clear more parts of cg here and stop sounds - - // play the "fight" sound if this is a restart without warmup - if( cg.warmup == 0 ) - CG_CenterPrint( "FIGHT!", 120, GIANTCHAR_WIDTH * 2 ); - - trap_Cvar_Set( "cg_thirdPerson", "0" ); -} - -/* -================= -CG_RemoveChatEscapeChar -================= -*/ -static void CG_RemoveChatEscapeChar( char *text ) -{ - int i, l; - - l = 0; - for( i = 0; text[ i ]; i++ ) - { - if( text[ i ] == '\x19' ) - continue; - - text[ l++ ] = text[ i ]; - } - - text[ l ] = '\0'; -} - -/* -=============== -CG_SetUIVars - -Set some cvars used by the UI -=============== -*/ -static void CG_SetUIVars( void ) -{ - int i; - char carriageCvar[ MAX_TOKEN_CHARS ]; - - *carriageCvar = 0; - - //determine what the player is carrying - for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) - { - if( BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) && - BG_FindPurchasableForWeapon( i ) ) - strcat( carriageCvar, va( "W%d ", i ) ); - } - for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) - { - if( BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) && - BG_FindPurchasableForUpgrade( i ) ) - strcat( carriageCvar, va( "U%d ", i ) ); - } - strcat( carriageCvar, "$" ); - - trap_Cvar_Set( "ui_carriage", carriageCvar ); - - trap_Cvar_Set( "ui_stages", va( "%d %d", cgs.alienStage, cgs.humanStage ) ); -} - - -/* -============== -CG_Menu -============== -*/ -void CG_Menu( int menu ) -{ - CG_SetUIVars( ); - - switch( menu ) - { - case MN_TEAM: trap_SendConsoleCommand( "menu tremulous_teamselect\n" ); break; - case MN_A_CLASS: trap_SendConsoleCommand( "menu tremulous_alienclass\n" ); break; - case MN_H_SPAWN: trap_SendConsoleCommand( "menu tremulous_humanitem\n" ); break; - case MN_A_BUILD: trap_SendConsoleCommand( "menu tremulous_alienbuild\n" ); break; - case MN_H_BUILD: trap_SendConsoleCommand( "menu tremulous_humanbuild\n" ); break; - case MN_H_ARMOURY: trap_SendConsoleCommand( "menu tremulous_humanarmoury\n" ); break; - - case MN_A_TEAMFULL: - trap_Cvar_Set( "ui_dialog", "The alien team has too many players. Please wait until " - "slots become available or join the human team." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_H_TEAMFULL: - trap_Cvar_Set( "ui_dialog", "The human team has too many players. Please wait until " - "slots become available or join the alien team." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - break; - - case MN_H_NOROOM: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the buildable turns " - "translucent green indicating a valid build location." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "There is no room to build here\n" ); - - break; - - case MN_H_NOPOWER: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no power remaining. Free up power by destroying existing " - "buildable objects." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "There is no power remaining\n" ); - - break; - - case MN_H_NOTPOWERED: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "This buildable is not powered. Build a Reactor and/or Repeater in " - "order to power it." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "This buildable is not powered\n" ); - - break; - - case MN_H_NORMAL: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "Cannot build on this surface. The surface is too steep or unsuitable " - "to build on. Please choose another site for this structure." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "Cannot build on this surface\n" ); - - break; - - case MN_H_REACTOR: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There can only be one Reactor. Destroy the existing one if you " - "wish to move it." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "There can only be one Reactor\n" ); - - break; - - case MN_H_REPEATER: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no power here. If available, a Repeater may be used to " - "transmit power to this location." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "There is no power here\n" ); - - break; - - case MN_H_NODCC: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no Defense Computer. A Defense Computer is needed to build " - "this." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "There is no Defense Computer\n" ); - - break; - - case MN_H_TNODEWARN: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "WARNING: This Telenode will not be powered. Build near a power " - "structure to prevent seeing this message again." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "This Telenode will not be powered\n" ); - - break; - - case MN_H_RPTWARN: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "WARNING: This Repeater will not be powered as there is no parent " - "Reactor providing power. Build a Reactor." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "This Repeater will not be powered\n" ); - - break; - - case MN_H_RPTWARN2: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "This area already has power. A Repeater is not required here." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "This area already has power\n" ); - - break; - - case MN_H_NOSLOTS: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "You have no room to carry this. Please sell any conflicting " - "upgrades before purchasing this item." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "You have no room to carry this\n" ); - - break; - - case MN_H_NOFUNDS: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "Insufficient funds. You do not have enough credits to perform this " - "action." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "Insufficient funds\n" ); - - break; - - case MN_H_ITEMHELD: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "You already hold this item. It is not possible to carry multiple items " - "of the same type." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "You already hold this item\n" ); - - break; - - - //=============================== - - - case MN_A_NOROOM: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the structure turns " - "translucent green indicating a valid build location." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There is no room to build here\n" ); - - break; - - case MN_A_NOCREEP: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no creep here. You must build near existing Eggs or " - "the Overmind. Alien structures will not support themselves." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There is no creep here\n" ); - - break; - - case MN_A_NOOVMND: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no Overmind. An Overmind must be built to control " - "the structure you tried to place" ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There is no Overmind\n" ); - - break; - - case MN_A_OVERMIND: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There can only be one Overmind. Destroy the existing one if you " - "wish to move it." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There can only be one Overmind\n" ); - - break; - - case MN_A_HOVEL: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There can only be one Hovel. Destroy the existing one if you " - "wish to move it." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There can only be one Hovel\n" ); - - break; - - case MN_A_NOASSERT: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "The Overmind cannot control any more structures. Destroy existing " - "structures to build more." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "The Overmind cannot control any more structures\n" ); - - break; - - case MN_A_SPWNWARN: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "WARNING: This spawn will not be controlled by an Overmind. " - "Build an Overmind to prevent seeing this message again." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "This spawn will not be controlled by an Overmind\n" ); - - break; - - case MN_A_NORMAL: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "Cannot build on this surface. This surface is too steep or unsuitable " - "to build on. Please choose another site for this structure." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "Cannot build on this surface\n" ); - - break; - - case MN_A_NOEROOM: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no room to evolve here. Move away from walls or other " - "nearby objects and try again." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There is no room to evolve here\n" ); - - break; - - case MN_A_TOOCLOSE: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "This location is too close to the enemy to evolve. " - "Move away until you are no longer aware of the enemy's " - "presence and try again." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "This location is too close to the enemy to evolve\n" ); - - break; - - case MN_A_NOOVMND_EVOLVE: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no Overmind. An Overmind must be built to allow " - "you to upgrade." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There is no Overmind\n" ); - - break; - - case MN_A_HOVEL_OCCUPIED: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "This Hovel is occupied by another builder. Please find or build " - "another." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "This Hovel is occupied by another builder\n" ); - - break; - - case MN_A_HOVEL_BLOCKED: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "The exit to this Hovel is currently blocked. Please wait until it " - "becomes clear then try again." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "The exit to this Hovel is currently blocked\n" ); - - break; - - case MN_A_HOVEL_EXIT: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "The exit to this Hovel would always be blocked. Please choose " - "a more suitable location." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "The exit to this Hovel would always be blocked\n" ); - - break; - - case MN_A_INFEST: - trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_PCLASS ], - cg.snap->ps.persistant[ PERS_CREDIT ] ) ); - trap_SendConsoleCommand( "menu tremulous_alienupgrade\n" ); - break; - - default: - Com_Printf( "cgame: debug: no such menu %d\n", menu ); - } -} - -/* -================= -CG_ServerCommand - -The string has been tokenized and can be retrieved with -Cmd_Argc() / Cmd_Argv() -================= -*/ -static void CG_ServerCommand( void ) -{ - const char *cmd; - char text[ MAX_SAY_TEXT ]; - - cmd = CG_Argv( 0 ); - - if( !cmd[ 0 ] ) - { - // server claimed the command - return; - } - - if( !strcmp( cmd, "cp" ) ) - { - CG_CenterPrint( CG_Argv( 1 ), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); - return; - } - - if( !strcmp( cmd, "cs" ) ) - { - CG_ConfigStringModified( ); - return; - } - - if( !strcmp( cmd, "print" ) ) - { - CG_Printf( "%s", CG_Argv( 1 ) ); - return; - } - - if( !strcmp( cmd, "chat" ) ) - { - if( !cg_teamChatsOnly.integer ) - { - trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); - Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT ); - CG_RemoveChatEscapeChar( text ); - CG_Printf( "%s\n", text ); - } - - return; - } - - if( !strcmp( cmd, "tchat" ) ) - { - trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); - Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT ); - CG_RemoveChatEscapeChar( text ); - CG_AddToTeamChat( text ); - CG_Printf( "%s\n", text ); - return; - } - - if( !strcmp( cmd, "scores" ) ) - { - CG_ParseScores( ); - return; - } - - if( !strcmp( cmd, "tinfo" ) ) - { - CG_ParseTeamInfo( ); - return; - } - - if( !strcmp( cmd, "map_restart" ) ) - { - CG_MapRestart( ); - return; - } - - if( Q_stricmp( cmd, "remapShader" ) == 0 ) - { - if( trap_Argc( ) == 4 ) - trap_R_RemapShader( CG_Argv( 1 ), CG_Argv( 2 ), CG_Argv( 3 ) ); - } - - // clientLevelShot is sent before taking a special screenshot for - // the menu system during development - if( !strcmp( cmd, "clientLevelShot" ) ) - { - cg.levelShot = qtrue; - return; - } - - //enable G_Printfs from the server to appear in the TA console - if( !strcmp( cmd, "gprintf" ) ) - { - if( trap_Argc( ) == 2 ) - CG_TAUIConsole( CG_Argv( 1 ) ); - - return; - } - - //the server has triggered a menu - if( !strcmp( cmd, "servermenu" ) ) - { - if( trap_Argc( ) == 2 && !cg.demoPlayback ) - CG_Menu( atoi( CG_Argv( 1 ) ) ); - - return; - } - - //the server thinks this client should close all menus - if( !strcmp( cmd, "serverclosemenus" ) ) - { - trap_SendConsoleCommand( "closemenus\n" ); - return; - } - - //poison cloud effect needs to be reliable - if( !strcmp( cmd, "poisoncloud" ) ) - { - cg.poisonedTime = cg.time; - - if( CG_IsParticleSystemValid( &cg.poisonCloudPS ) ) - { - cg.poisonCloudPS = CG_SpawnNewParticleSystem( cgs.media.poisonCloudPS ); - CG_SetAttachmentCent( &cg.poisonCloudPS->attachment, &cg.predictedPlayerEntity ); - CG_AttachToCent( &cg.poisonCloudPS->attachment ); - } - - return; - } - - if( !strcmp( cmd, "weaponswitch" ) ) - { - CG_Printf( "client weaponswitch\n" ); - if( trap_Argc( ) == 2 ) - { - cg.weaponSelect = atoi( CG_Argv( 1 ) ); - cg.weaponSelectTime = cg.time; - } - - return; - } - - // server requests a ptrc - if( !strcmp( cmd, "ptrcrequest" ) ) - { - int code = CG_ReadPTRCode( ); - - trap_SendClientCommand( va( "ptrcverify %d", code ) ); - return; - } - - // server issues a ptrc - if( !strcmp( cmd, "ptrcissue" ) ) - { - if( trap_Argc( ) == 2 ) - { - int code = atoi( CG_Argv( 1 ) ); - - CG_WritePTRCode( code ); - } - - return; - } - - // reply to ptrcverify - if( !strcmp( cmd, "ptrcconfirm" ) ) - { - trap_SendConsoleCommand( "menu ptrc_popmenu\n" ); - - return; - } - - CG_Printf( "Unknown client game command: %s\n", cmd ); -} - - -/* -==================== -CG_ExecuteNewServerCommands - -Execute all of the server commands that were received along -with this this snapshot. -==================== -*/ -void CG_ExecuteNewServerCommands( int latestSequence ) -{ - while( cgs.serverCommandSequence < latestSequence ) - { - if( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) - CG_ServerCommand( ); - } -} |