diff options
author | /dev/humancontroller <devhc@example.com> | 2014-07-14 00:57:46 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:14 +0100 |
commit | e52255589bcd37a841cf275e13ae1abf427c7c79 (patch) | |
tree | 5045c7cca6553ef0879ae37f3ce2b82ad6b6efc2 /src/cgame/cg_snapshot.c | |
parent | c823eaf3beb186dc4cf42fb4a41be1291069d77a (diff) |
drop the use of the origin and angles fields of entityState_t in the cgame module (use lerp values instead)
Diffstat (limited to 'src/cgame/cg_snapshot.c')
-rw-r--r-- | src/cgame/cg_snapshot.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_snapshot.c b/src/cgame/cg_snapshot.c index 3862c787..5567884b 100644 --- a/src/cgame/cg_snapshot.c +++ b/src/cgame/cg_snapshot.c @@ -41,8 +41,8 @@ static void CG_ResetEntity( centity_t *cent ) cent->trailTime = cg.snap->serverTime; - VectorCopy( cent->currentState.origin, cent->lerpOrigin ); - VectorCopy( cent->currentState.angles, cent->lerpAngles ); + VectorCopy( cent->currentState.pos.trBase, cent->lerpOrigin ); + VectorCopy( cent->currentState.apos.trBase, cent->lerpAngles ); if( cent->currentState.eType == ET_PLAYER ) CG_ResetPlayerEntity( cent ); |