diff options
author | Tim Angus <tim@ngus.net> | 2002-09-18 17:58:24 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-09-18 17:58:24 +0000 |
commit | 97e8072f96320ff755b2a3df74ff186df4e31d93 (patch) | |
tree | 2065903725211221913d0c73dfa9f6dd971fdaa6 /src/cgame/cg_syscalls.asm | |
parent | 8ecf6d9e5d2a03e965647ac264940f8cd34eef0a (diff) |
* Added damage particle effects for the buildables
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files
* Rewrote wav writer in mp3 decoder to use file seeking - massive improvement
* Changed a few bounding box sizes
* Fiddled with tremulous.h
Diffstat (limited to 'src/cgame/cg_syscalls.asm')
-rw-r--r-- | src/cgame/cg_syscalls.asm | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/cgame/cg_syscalls.asm b/src/cgame/cg_syscalls.asm index 6cc032f8..9da1dade 100644 --- a/src/cgame/cg_syscalls.asm +++ b/src/cgame/cg_syscalls.asm @@ -89,6 +89,7 @@ equ trap_R_AddAdditiveLightToScene -86 equ trap_GetEntityToken -87 equ trap_R_AddPolysToScene -88 equ trap_R_inPVS -89 +equ trap_FS_Seek -90 equ memset -101 equ memcpy -102 |