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authorTim Angus <tim@ngus.net>2002-09-18 17:58:24 +0000
committerTim Angus <tim@ngus.net>2002-09-18 17:58:24 +0000
commit97e8072f96320ff755b2a3df74ff186df4e31d93 (patch)
tree2065903725211221913d0c73dfa9f6dd971fdaa6 /src/cgame/cg_syscalls.asm
parent8ecf6d9e5d2a03e965647ac264940f8cd34eef0a (diff)
* Added damage particle effects for the buildables
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files * Rewrote wav writer in mp3 decoder to use file seeking - massive improvement * Changed a few bounding box sizes * Fiddled with tremulous.h
Diffstat (limited to 'src/cgame/cg_syscalls.asm')
-rw-r--r--src/cgame/cg_syscalls.asm1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/cgame/cg_syscalls.asm b/src/cgame/cg_syscalls.asm
index 6cc032f8..9da1dade 100644
--- a/src/cgame/cg_syscalls.asm
+++ b/src/cgame/cg_syscalls.asm
@@ -89,6 +89,7 @@ equ trap_R_AddAdditiveLightToScene -86
equ trap_GetEntityToken -87
equ trap_R_AddPolysToScene -88
equ trap_R_inPVS -89
+equ trap_FS_Seek -90
equ memset -101
equ memcpy -102