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author | Tim Angus <tim@ngus.net> | 2003-09-27 03:16:58 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-09-27 03:16:58 +0000 |
commit | 2c917c986c82fafafe2b58a61479657997d80718 (patch) | |
tree | 7cf2cd7195f30481e073d1c1c32034d6b0d9b52a /src/cgame/cg_syscalls.c | |
parent | a17c3a4d4a9a719a630e7a3a78d640e950337d21 (diff) |
* weapon.cfg files changed a bit to include sections for alternate fire modes
* Close to zero weapon specific client side code now remains
* Poison cloud effect now uses new particle system
* Fixed a couple of bugs in the particle system
Diffstat (limited to 'src/cgame/cg_syscalls.c')
0 files changed, 0 insertions, 0 deletions