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authorTim Angus <tim@ngus.net>2005-10-03 20:52:19 +0000
committerTim Angus <tim@ngus.net>2005-10-03 20:52:19 +0000
commit57a17f003806d9326b64317babf866d6111c0abb (patch)
tree9783aa743a70eadc3c2e6d88117d145d6d1ba3cb /src/cgame/cg_syscalls.c
parente6f475ab2290ff7bc847336ed1f211f2092ac602 (diff)
* Removed jump pad code (and associated media loading)
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
Diffstat (limited to 'src/cgame/cg_syscalls.c')
-rw-r--r--src/cgame/cg_syscalls.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c
index b89751e2..f556035d 100644
--- a/src/cgame/cg_syscalls.c
+++ b/src/cgame/cg_syscalls.c
@@ -46,7 +46,7 @@ void trap_Error( const char *fmt )
int trap_Milliseconds( void )
{
- return syscall( CG_MILLISECONDS );
+ return syscall( CG_MILLISECONDS );
}
void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags )
@@ -89,7 +89,7 @@ int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode )
return syscall( CG_FS_FOPENFILE, qpath, f, mode );
}
-void trap_FS_Read( void *buffer, int len, fileHandle_t f )
+void trap_FS_Read( void *buffer, int len, fileHandle_t f )
{
syscall( CG_FS_READ, buffer, len, f );
}
@@ -200,7 +200,7 @@ void trap_CM_TransformedCapsuleTrace( trace_t *results, const vec3_t start, con
syscall( CG_CM_TRANSFORMEDCAPSULETRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
}
-int trap_CM_MarkFragments( int numPoints, const vec3_t *points,
+int trap_CM_MarkFragments( int numPoints, const vec3_t *points,
const vec3_t projection,
int maxPoints, vec3_t pointBuffer,
int maxFragments, markFragment_t *fragmentBuffer )
@@ -274,7 +274,7 @@ qhandle_t trap_R_RegisterSkin( const char *name )
return syscall( CG_R_REGISTERSKIN, name );
}
-qhandle_t trap_R_RegisterShader( const char *name )
+qhandle_t trap_R_RegisterShader( const char *name )
{
return syscall( CG_R_REGISTERSHADER, name );
}
@@ -334,7 +334,7 @@ void trap_R_SetColor( const float *rgba )
syscall( CG_R_SETCOLOR, rgba );
}
-void trap_R_DrawStretchPic( float x, float y, float w, float h,
+void trap_R_DrawStretchPic( float x, float y, float w, float h,
float s1, float t1, float s2, float t2, qhandle_t hShader )
{
syscall( CG_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h),
@@ -345,7 +345,7 @@ void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
syscall( CG_R_MODELBOUNDS, model, mins, maxs );
}
-int trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame,
+int trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame,
float frac, const char *tagName )
{
return syscall( CG_R_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
@@ -476,7 +476,7 @@ int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int
{
return syscall(CG_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
}
-
+
// stops playing the cinematic and ends it. should always return FMV_EOF
// cinematics must be stopped in reverse order of when they are started
e_status trap_CIN_StopCinematic( int handle )
@@ -490,14 +490,14 @@ e_status trap_CIN_RunCinematic( int handle )
{
return syscall(CG_CIN_RUNCINEMATIC, handle);
}
-
+
// draws the current frame
void trap_CIN_DrawCinematic( int handle )
{
syscall(CG_CIN_DRAWCINEMATIC, handle);
}
-
+
// allows you to resize the animation dynamically
void trap_CIN_SetExtents( int handle, int x, int y, int w, int h )