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author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:23:31 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:56 +0000 |
commit | e5b68cda0e8aac4aff304d81107dd47dfdcecd05 (patch) | |
tree | e4b503d454d21fdc0acb41aa5bdbcb3ecb09ab43 /src/cgame/cg_syscalls.c | |
parent | 2e7cfc74d0f20940cb457605dccee7f1616e5d1e (diff) |
Fixed benmachine's sed n00bery.
Changes to buildable deconstruction reporting:
* Unmarked buildables that are killed by deconstructing their creep source are reported as destroyed
* Killing a marked buildable does not generate a DESTROYED message
* When a buildable is deconstructed, any damage dealt to it by players will be rewarded
Diffstat (limited to 'src/cgame/cg_syscalls.c')
0 files changed, 0 insertions, 0 deletions