diff options
author | /dev/humancontroller <devhc@example.com> | 2014-07-13 21:04:55 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:17 +0100 |
commit | 9439ae4c9e0d2258c77d9f1f661bbe030ed15c53 (patch) | |
tree | 25cd01ca8e43f913a0f7ef2afa7ab0054aacc065 /src/cgame/cg_tutorial.c | |
parent | 05cb487661989c52654c20f7dc4cc6caacc9e86a (diff) |
use entityState_t::misc instead of entityState_t::generic1 in some rather important cases involving 1.1 clients
Diffstat (limited to 'src/cgame/cg_tutorial.c')
-rw-r--r-- | src/cgame/cg_tutorial.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index daa0b262..9bcac252 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -157,7 +157,7 @@ static entityState_t *CG_BuildableInRange( playerState_t *ps, float *healthFract if( healthFraction ) { - health = es->generic1; + health = es->misc; *healthFraction = (float)health / BG_Buildable( es->modelindex )->health; } |