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authorTim Angus <tim@ngus.net>2007-10-02 21:29:25 +0000
committerTim Angus <tim@ngus.net>2007-10-02 21:29:25 +0000
commitdd0dd03f6f94a15b8764973e4c893526d8cfd722 (patch)
tree4a3989e08a16d58e6b4f9fda7380e20ba05b8a28 /src/cgame/cg_tutorial.c
parente6513f95705560250f00f1ccc0707e01e318192f (diff)
* Merge of ioq3-r1189
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3
Diffstat (limited to 'src/cgame/cg_tutorial.c')
-rw-r--r--src/cgame/cg_tutorial.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c
index 9997abcd..21242a75 100644
--- a/src/cgame/cg_tutorial.c
+++ b/src/cgame/cg_tutorial.c
@@ -646,6 +646,7 @@ const char *CG_TutorialText( void )
break;
case PCL_HUMAN:
+ case PCL_HUMAN_BSUIT:
CG_HumanText( text, ps );
break;