diff options
author | Tim Angus <tim@ngus.net> | 2007-09-25 13:41:22 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2007-09-25 13:41:22 +0000 |
commit | ef5690eecfe614cee99b56d32b3634980b9a0e9d (patch) | |
tree | ba3dc9966502bb5bb4b67a8bc17823af9a579998 /src/cgame/cg_tutorial.c | |
parent | 1b2c5b4e113fb1f182158f7c7b191717b79e3836 (diff) |
* Replace "powerups" state data with "misc"
* Remove ps->ammo[ ] and replace with ps->ammo and ps->clips; this means
only one ammo using weapon may be carried at once, but this is the
case anyway
* No need for BG_(Un)PackAmmoArray anymore, so remove them
Diffstat (limited to 'src/cgame/cg_tutorial.c')
-rw-r--r-- | src/cgame/cg_tutorial.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index e5fc9eb5..888e9e1a 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -396,7 +396,6 @@ CG_HumanText static void CG_HumanText( char *text, playerState_t *ps ) { char *name; - int ammo, clips; upgrade_t upgrade = UP_NONE; if( cg.weaponSelect <= 32 ) @@ -407,9 +406,7 @@ static void CG_HumanText( char *text, playerState_t *ps ) upgrade = cg.weaponSelect - 32; } - BG_UnpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &ammo, &clips ); - - if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( ps->weapon ) ) + if( !ps->ammo && !ps->clips && !BG_FindInfinteAmmoForWeapon( ps->weapon ) ) { //no ammo switch( ps->weapon ) |