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authorTim Angus <tim@ngus.net>2001-09-25 22:27:28 +0000
committerTim Angus <tim@ngus.net>2001-09-25 22:27:28 +0000
commit688d528f2860d456248363cb1c041de7dabe1911 (patch)
treebb7dc0f1d009f29ed6ca91628523d7c442aaf371 /src/cgame/cg_view.c
parentd511ec1caee3717f9652c8366a054c3046f6e2f6 (diff)
Added 2 experimental weapons
Diffstat (limited to 'src/cgame/cg_view.c')
-rw-r--r--src/cgame/cg_view.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index b70fc0e8..36dccc49 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -1148,7 +1148,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo
memcpy( cg.refdef.areamask, cg.snap->areamask, sizeof( cg.refdef.areamask ) );
// warning sounds when powerup is wearing off
- CG_PowerupTimerSounds();
+ /*CG_PowerupTimerSounds();*/
// update audio positions
trap_S_Respatialize( cg.snap->ps.clientNum, cg.refdef.vieworg, cg.refdef.viewaxis, inwater );