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authorTim Angus <tim@ngus.net>2001-08-23 01:23:33 +0000
committerTim Angus <tim@ngus.net>2001-08-23 01:23:33 +0000
commit6bf5be4624e6b103056eb8f1c964f5984eeb0ac8 (patch)
tree6f9b53bdec2eafe1348ec788dfba1171da14be65 /src/cgame/cg_view.c
parenta384244670287eff2a448d3e3a4ba5673dfdd66c (diff)
Silly little fixes
Diffstat (limited to 'src/cgame/cg_view.c')
-rw-r--r--src/cgame/cg_view.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 2c25e75b..65c38675 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -1126,7 +1126,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo
if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_DROIDS &&
cg.predictedPlayerState.persistant[PERS_TEAM] != TEAM_SPECTATOR )
- trap_R_AddAdditiveLightToScene( cg.predictedPlayerState.origin, 500, 0.2, 0.2, 0.2 );
+ trap_R_AddAdditiveLightToScene( cg.predictedPlayerState.origin, 500, 0.07, 0.07, 0.07 );
// actually issue the rendering calls
CG_DrawActive( stereoView );