diff options
author | Tim Angus <tim@ngus.net> | 2002-09-16 01:24:12 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-09-16 01:24:12 +0000 |
commit | 8ecf6d9e5d2a03e965647ac264940f8cd34eef0a (patch) | |
tree | 579d5c88e7d3d3b767e39d3cdd3e40ebc974bf75 /src/cgame/cg_view.c | |
parent | eb401f8e27491f048ca0095a3e2f984e2e3a151b (diff) |
* Added global header tremulous.h in preparation for balancing
* Constants propogated throughout the source
* Various random fixes and tweaks
Diffstat (limited to 'src/cgame/cg_view.c')
-rw-r--r-- | src/cgame/cg_view.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index afe9c979..89f25029 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -486,7 +486,7 @@ static void CG_OffsetFirstPersonView( void ) AngleVectors( angles, forward, NULL, NULL ); VectorNormalize( forward ); - fraction1 = (float)( cg.time - cg.weapon2Time ) / POUNCE_TIME; + fraction1 = (float)( cg.time - cg.weapon2Time ) / (float)DRAGOON_POUNCE_TIME; if( fraction1 > 1.0f ) fraction1 = 1.0f; @@ -556,8 +556,8 @@ static void CG_OffsetFirstPersonView( void ) float fraction = sin( ( (float)cg.time / 1000.0f ) * M_PI * 2 * PCLOUD_ROLL_FREQUENCY ); float pitchFraction = sin( ( (float)cg.time / 1000.0f ) * M_PI * 5 * PCLOUD_ROLL_FREQUENCY ); - fraction *= 1.0f - ( ( cg.time - cg.firstPoisonedTime ) / (float)PCLOUD_TIME ); - pitchFraction *= 1.0f - ( ( cg.time - cg.firstPoisonedTime ) / (float)PCLOUD_TIME ); + fraction *= 1.0f - ( ( cg.time - cg.firstPoisonedTime ) / (float)HYDRA_PCLOUD_TIME ); + pitchFraction *= 1.0f - ( ( cg.time - cg.firstPoisonedTime ) / (float)HYDRA_PCLOUD_TIME ); angles[ ROLL ] += fraction * PCLOUD_ROLL_AMPLITUDE; angles[ YAW ] += fraction * PCLOUD_ROLL_AMPLITUDE; @@ -602,7 +602,7 @@ static void CG_OffsetFirstPersonView( void ) //bit closer to the ground mins[ 2 ] = -1.0f; - deltaTime = cg.time - ( cg.firstKnockedTime + (int)( (float)KOVER_TIME / 5.0f ) ); + deltaTime = cg.time - ( cg.firstKnockedTime + (int)( (float)BMOFO_KOVER_TIME / 5.0f ) ); if( deltaTime < 0 ) { @@ -625,7 +625,7 @@ static void CG_OffsetFirstPersonView( void ) CG_Trace( &tr, baseOrigin, mins, maxs, origin, cg.predictedPlayerState.clientNum, MASK_SOLID ); VectorCopy( tr.endpos, origin ); - rollFraction = (float)deltaTime / ( (float)KOVER_TIME / 6.0f ); + rollFraction = (float)deltaTime / ( (float)BMOFO_KOVER_TIME / 6.0f ); if( rollFraction > 1.0f ) rollFraction = 1.0f; @@ -655,7 +655,7 @@ static void CG_OffsetFirstPersonView( void ) deltaTime = cg.time - cg.firstGetUpTime; - rollFraction = (float)deltaTime / (float)GETUP_TIME; + rollFraction = (float)deltaTime / (float)BMOFO_GETUP_TIME; if( rollFraction > 1.0f ) rollFraction = 1.0f; @@ -872,7 +872,7 @@ static int CG_CalcFov( void ) { phase = cg.time / 1000.0 * PCLOUD_ZOOM_FREQUENCY * M_PI * 2; v = PCLOUD_ZOOM_AMPLITUDE * sin( phase ); - v *= 1.0f - ( ( cg.time - cg.firstPoisonedTime ) / (float)PCLOUD_TIME ); + v *= 1.0f - ( ( cg.time - cg.firstPoisonedTime ) / (float)HYDRA_PCLOUD_TIME ); fov_x += v; fov_y += v; } |