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authorTim Angus <tim@ngus.net>2002-06-24 02:54:38 +0000
committerTim Angus <tim@ngus.net>2002-06-24 02:54:38 +0000
commitc37938cbbd38597caeda1f05f7b36b0c03f2c27e (patch)
tree8010f4fdfd30c134a6279a719d05fc000e4e348b /src/cgame/cg_view.c
parentc69b2102f75dd57a6fd4ac949af4e63fda6dc3aa (diff)
Integrated wolfenstein trails stuff
Diffstat (limited to 'src/cgame/cg_view.c')
-rw-r--r--src/cgame/cg_view.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 489faa37..4d63074f 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -1152,8 +1152,10 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo
if ( !cg.hyperspace ) {
CG_AddPacketEntities(); // adter calcViewValues, so predicted player state is correct
CG_AddMarks();
- CG_AddParticles ();
CG_AddLocalEntities();
+
+ //TA: wolf trails stuff
+ CG_AddTrails( ); // this must come last, so the trails dropped this frame get drawn
}
CG_AddViewWeapon( &cg.predictedPlayerState );