diff options
author | Tim Angus <tim@ngus.net> | 2002-06-24 02:54:38 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-06-24 02:54:38 +0000 |
commit | c37938cbbd38597caeda1f05f7b36b0c03f2c27e (patch) | |
tree | 8010f4fdfd30c134a6279a719d05fc000e4e348b /src/cgame/cg_view.c | |
parent | c69b2102f75dd57a6fd4ac949af4e63fda6dc3aa (diff) |
Integrated wolfenstein trails stuff
Diffstat (limited to 'src/cgame/cg_view.c')
-rw-r--r-- | src/cgame/cg_view.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 489faa37..4d63074f 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -1152,8 +1152,10 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo if ( !cg.hyperspace ) { CG_AddPacketEntities(); // adter calcViewValues, so predicted player state is correct CG_AddMarks(); - CG_AddParticles (); CG_AddLocalEntities(); + + //TA: wolf trails stuff + CG_AddTrails( ); // this must come last, so the trails dropped this frame get drawn } CG_AddViewWeapon( &cg.predictedPlayerState ); |