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authorM. Kristall <mkpdev@gmail.com>2009-10-03 11:38:19 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:11 +0000
commit393e5ec89e34f449a28bfd0f31324f10c1a9d0dd (patch)
tree51dfed927aaa8c6375a4d3c04a5d857dc9b869cf /src/cgame/cg_weapons.c
parent5f037039de1180b04661f0003473496e84f88b8b (diff)
* (bug 3554) Make sure opened files get closed properly -- for real this time
* (bug 3446) Allow the last spawn to be deconstructed when cheats are enabled and g_markDeconstruct is not (Ben Millwood) * (bug 3560) PTRC can be used while the original client is connected * remove unused functions from src/game/g_ptr.c
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index e2f7d363..3f290b5d 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -102,12 +102,13 @@ static qboolean CG_ParseWeaponAnimationFile( const char *filename, weaponInfo_t
// load the file
len = trap_FS_FOpenFile( filename, &f, FS_READ );
- if( len <= 0 )
+ if( len < 0 )
return qfalse;
- if( len >= sizeof( text ) - 1 )
+ if( len == 0 || len >= sizeof( text ) - 1 )
{
- CG_Printf( "File %s too long\n", filename );
+ trap_FS_FCloseFile( f );
+ CG_Printf( "File %s is %s\n", filename, len == 0 ? "empty" : "too long" );
return qfalse;
}
@@ -540,9 +541,10 @@ static qboolean CG_ParseWeaponFile( const char *filename, weaponInfo_t *wi )
if( len < 0 )
return qfalse;
- if( len >= sizeof( text ) - 1 )
+ if( len == 0 || len >= sizeof( text ) - 1 )
{
- CG_Printf( "File %s too long\n", filename );
+ trap_FS_FCloseFile( f );
+ CG_Printf( "File %s is %s\n", filename, len == 0 ? "empty" : "too long" );
return qfalse;
}