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author | /dev/humancontroller <devhc@example.com> | 2015-04-18 15:58:26 -0500 |
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committer | Jeff Kent <jeff@jkent.net> | 2015-06-08 17:01:01 -0500 |
commit | 9ff64e51801485a4153c665200842e40ba80ce3b (patch) | |
tree | d0cfa4aba0d0d53c3b99be8c090601f052ed6f78 /src/cgame/cg_weapons.c | |
parent | adf3449e69926e23957cf5b786c4f049e6aa068d (diff) |
merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable a warning
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 5a959c21..27aa04e8 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -767,7 +767,7 @@ void CG_RegisterWeapon( int weaponNum ) Com_sprintf( path, MAX_QPATH, "models/weapons/%s/animation.cfg", BG_Weapon( weaponNum )->name ); if( !CG_ParseWeaponAnimationFile( path, weaponInfo ) ) - Com_Printf( S_COLOR_RED "ERROR: failed to parse %s\n", path ); + ; //Com_Printf( S_COLOR_RED "ERROR: failed to parse %s\n", path ); // calc midpoint for rotation trap_R_ModelBounds( weaponInfo->weaponModel, mins, maxs ); |