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author/dev/humancontroller <devhc@example.com>2015-04-18 15:58:26 -0500
committerJeff Kent <jeff@jkent.net>2015-06-08 17:01:01 -0500
commit9ff64e51801485a4153c665200842e40ba80ce3b (patch)
treed0cfa4aba0d0d53c3b99be8c090601f052ed6f78 /src/cgame/cg_weapons.c
parentadf3449e69926e23957cf5b786c4f049e6aa068d (diff)
merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable a warning
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 5a959c21..27aa04e8 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -767,7 +767,7 @@ void CG_RegisterWeapon( int weaponNum )
Com_sprintf( path, MAX_QPATH, "models/weapons/%s/animation.cfg", BG_Weapon( weaponNum )->name );
if( !CG_ParseWeaponAnimationFile( path, weaponInfo ) )
- Com_Printf( S_COLOR_RED "ERROR: failed to parse %s\n", path );
+ ; //Com_Printf( S_COLOR_RED "ERROR: failed to parse %s\n", path );
// calc midpoint for rotation
trap_R_ModelBounds( weaponInfo->weaponModel, mins, maxs );