diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 11:37:50 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:11 +0000 |
commit | b4e0d95f4fb65741065ec857e1b4da3680a397dd (patch) | |
tree | 73da39a0a1c7c5dc9f3b2b4a803a4a1110e59a98 /src/cgame/cg_weapons.c | |
parent | bac576514472b4f1d70a53078182d29e93c34d59 (diff) |
* Fix stupid 1st person animation copy and paste bug
* Add animation policies for marauder
* Remove reference to shotgun_hand.md3
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index f9ea2985..e2f7d363 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -625,9 +625,6 @@ static qboolean CG_ParseWeaponFile( const char *filename, weaponInfo_t *wi ) strcat( path, "_hand.md3" ); wi->handsModel = trap_R_RegisterModel( path ); - if( !wi->handsModel ) - wi->handsModel = trap_R_RegisterModel( "models/weapons2/shotgun/shotgun_hand.md3" ); - continue; } else if( !Q_stricmp( token, "idleSound" ) ) |