summaryrefslogtreecommitdiff
path: root/src/cgame/cg_weapons.c
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2009-10-03 11:37:50 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:11 +0000
commitb4e0d95f4fb65741065ec857e1b4da3680a397dd (patch)
tree73da39a0a1c7c5dc9f3b2b4a803a4a1110e59a98 /src/cgame/cg_weapons.c
parentbac576514472b4f1d70a53078182d29e93c34d59 (diff)
* Fix stupid 1st person animation copy and paste bug
* Add animation policies for marauder * Remove reference to shotgun_hand.md3
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index f9ea2985..e2f7d363 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -625,9 +625,6 @@ static qboolean CG_ParseWeaponFile( const char *filename, weaponInfo_t *wi )
strcat( path, "_hand.md3" );
wi->handsModel = trap_R_RegisterModel( path );
- if( !wi->handsModel )
- wi->handsModel = trap_R_RegisterModel( "models/weapons2/shotgun/shotgun_hand.md3" );
-
continue;
}
else if( !Q_stricmp( token, "idleSound" ) )