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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:33:50 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:07 +0000
commitff1b0b2a527454ba3b2382f945f66accd375668d (patch)
tree90afadaf830d3e57aeaa3717ef6a5f422a4b71fc /src/cgame/cg_weapons.c
parent3750577e8d18451939e5ae58b90bd75a397737ba (diff)
Forgot some squad marker and mass driver stuff.
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index a4f8b667..63455c16 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -654,7 +654,6 @@ void CG_InitWeapons( void )
CG_RegisterWeapon( i );
cgs.media.level2ZapTS = CG_RegisterTrailSystem( "models/weapons/lev2zap/lightning" );
- cgs.media.massDriverTS = CG_RegisterTrailSystem( "models/weapons/mdriver/fireTS" );
}