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authorTim Angus <tim@ngus.net>2003-08-30 01:47:31 +0000
committerTim Angus <tim@ngus.net>2003-08-30 01:47:31 +0000
commit030cfa4632dd76fcb72a3b12552f79f11201f94b (patch)
tree7e8d00ea9d5c29a4498bb9ba57ed39810a1b58e1 /src/cgame
parent5a83bbfe97e2586f73afbc818684f56c847f9990 (diff)
* Integrated the overmind sounds
* Sounds for repairing stuff * Fixed a buildable animation bug * Added G_BroadcastEvent
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_buildable.c6
-rw-r--r--src/cgame/cg_event.c45
-rw-r--r--src/cgame/cg_local.h11
-rw-r--r--src/cgame/cg_main.c33
4 files changed, 68 insertions, 27 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 4c1db197..86353f12 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -340,7 +340,6 @@ static void CG_SetBuildableLerpFrameAnimation( buildable_t buildable, lerpFrame_
animation_t *anim;
lf->animationNumber = newAnimation;
- newAnimation &= ~( ANIM_TOGGLEBIT|ANIM_FORCEBIT );
if( newAnimation < 0 || newAnimation >= MAX_BUILDABLE_ANIMATIONS )
CG_Error( "Bad animation number: %i", newAnimation );
@@ -373,6 +372,8 @@ static void CG_RunBuildableLerpFrame( centity_t *cent )
lerpFrame_t *lf = &cent->lerpFrame;
animation_t *anim;
buildableAnimNumber_t newAnimation = cent->buildableAnim;
+
+ newAnimation &= ~( ANIM_TOGGLEBIT|ANIM_FORCEBIT );
// debugging tool to get no animations
if( cg_animSpeed.integer == 0 )
@@ -386,6 +387,9 @@ static void CG_RunBuildableLerpFrame( centity_t *cent )
{
CG_SetBuildableLerpFrameAnimation( buildable, lf, newAnimation );
+ CG_Printf( "new anim/sound: %d %d\n", !cg_buildables[ buildable ].sounds[ newAnimation ].looped,
+ cg_buildables[ buildable ].sounds[ newAnimation ].enabled );
+
if( !cg_buildables[ buildable ].sounds[ newAnimation ].looped &&
cg_buildables[ buildable ].sounds[ newAnimation ].enabled )
trap_S_StartSound( cent->lerpOrigin, cent->currentState.number, CHAN_AUTO,
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 087dafc1..87f10a8d 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -799,19 +799,46 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
}
break;
- case EV_POISONCLOUD:
- DEBUGNAME( "EV_POISONCLOUD" );
- cg.firstPoisonedTime = cg.time;
+ case EV_BUILD_REPAIR:
+ DEBUGNAME( "EV_BUILD_REPAIR" );
+ trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.buildableRepairSound );
+ break;
+
+ case EV_BUILD_REPAIRED:
+ DEBUGNAME( "EV_BUILD_REPAIRED" );
+ trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.buildableRepairedSound );
+ break;
+
+ case EV_OVERMIND_ATTACK:
+ DEBUGNAME( "EV_OVERMIND_ATTACK" );
+ if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ {
+ trap_S_StartLocalSound( cgs.media.alienOvermindAttack, CHAN_ANNOUNCER );
+ CG_CenterPrint( "The Overmind is under attack!", 200, GIANTCHAR_WIDTH * 4 );
+ }
break;
- case EV_KNOCKOVER:
- DEBUGNAME( "EV_KNOCKOVER" );
- cg.firstKnockedTime = cg.time;
+ case EV_OVERMIND_DYING:
+ DEBUGNAME( "EV_OVERMIND_DYING" );
+ if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ {
+ trap_S_StartLocalSound( cgs.media.alienOvermindDying, CHAN_ANNOUNCER );
+ CG_CenterPrint( "The Overmind is dying!", 200, GIANTCHAR_WIDTH * 4 );
+ }
break;
- case EV_GETUP:
- DEBUGNAME( "EV_GETUP" );
- cg.firstGetUpTime = cg.time;
+ case EV_OVERMIND_SPAWNS:
+ DEBUGNAME( "EV_OVERMIND_SPAWNS" );
+ if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ {
+ trap_S_StartLocalSound( cgs.media.alienOvermindSpawns, CHAN_ANNOUNCER );
+ CG_CenterPrint( "The Overmind needs spawns!", 200, GIANTCHAR_WIDTH * 4 );
+ }
+ break;
+
+ case EV_POISONCLOUD:
+ DEBUGNAME( "EV_POISONCLOUD" );
+ cg.firstPoisonedTime = cg.time;
break;
case EV_PLAYER_RESPAWN:
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 177ab40c..d3aadb32 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -737,10 +737,6 @@ typedef struct
int poisonedTime; //TA: poison cloud
int firstPoisonedTime; //TA: poison cloud
- int lastRumbleTime; //TA: knocked over time
- vec3_t rumbleVector; //TA: vertical displacement whilst rumbling
- int firstKnockedTime; //TA: knocked over time
- int firstGetUpTime; //TA: getting up time
float charModelFraction; //TA: loading percentages
float mediaFraction;
@@ -924,6 +920,10 @@ typedef struct
sfxHandle_t alienStageTransition;
sfxHandle_t humanStageTransition;
+ sfxHandle_t alienOvermindAttack;
+ sfxHandle_t alienOvermindDying;
+ sfxHandle_t alienOvermindSpawns;
+
sfxHandle_t humanBuildableExpl;
qhandle_t cursor;
@@ -948,6 +948,9 @@ typedef struct
qhandle_t jetpackFlashModel;
sfxHandle_t repeaterUseSound;
+
+ sfxHandle_t buildableRepairSound;
+ sfxHandle_t buildableRepairedSound;
} cgMedia_t;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index d52c77ec..0f1308b7 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -564,6 +564,10 @@ static void CG_RegisterSounds( void )
cgs.media.alienStageTransition = trap_S_RegisterSound( "sound/announcements/overmindevolved.wav", qtrue );
cgs.media.humanStageTransition = trap_S_RegisterSound( "sound/announcements/reinforcement.wav", qtrue );
+ cgs.media.alienOvermindAttack = trap_S_RegisterSound( "sound/announcements/overmindattack.wav", qtrue );
+ cgs.media.alienOvermindDying = trap_S_RegisterSound( "sound/announcements/overminddying.wav", qtrue );
+ cgs.media.alienOvermindSpawns = trap_S_RegisterSound( "sound/announcements/overmindspawns.wav", qtrue );
+
cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/machinegun/buletby1.wav", qfalse );
cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse );
cgs.media.wearOffSound = trap_S_RegisterSound( "sound/items/wearoff.wav", qfalse );
@@ -628,23 +632,26 @@ static void CG_RegisterSounds( void )
}
//TA:
- cgs.media.jetpackDescendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/low.wav", qfalse );
- cgs.media.jetpackIdleSound = trap_S_RegisterSound( "sound/upgrades/jetpack/idle.wav", qfalse );
- cgs.media.jetpackAscendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/hi.wav", qfalse );
+ cgs.media.jetpackDescendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/low.wav", qfalse );
+ cgs.media.jetpackIdleSound = trap_S_RegisterSound( "sound/upgrades/jetpack/idle.wav", qfalse );
+ cgs.media.jetpackAscendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/hi.wav", qfalse );
- cgs.media.humanBuildableExpl = trap_S_RegisterSound( "sound/weapons/rocket/rocklx1a.wav", qfalse );
+ cgs.media.humanBuildableExpl = trap_S_RegisterSound( "sound/weapons/rocket/rocklx1a.wav", qfalse );
// FIXME: only needed with item
- cgs.media.sfx_ric1 = trap_S_RegisterSound( "sound/weapons/machinegun/ric1.wav", qfalse );
- cgs.media.sfx_ric2 = trap_S_RegisterSound( "sound/weapons/machinegun/ric2.wav", qfalse );
- cgs.media.sfx_ric3 = trap_S_RegisterSound( "sound/weapons/machinegun/ric3.wav", qfalse );
- cgs.media.sfx_plasmaexp = trap_S_RegisterSound( "sound/weapons/plasma/plasmx1a.wav", qfalse );
- cgs.media.sfx_flamerexp = trap_S_RegisterSound( "sound/weapons/flamer/fireimpc.wav", qfalse );
-
- cgs.media.hgrenb1aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb1a.wav", qfalse );
- cgs.media.hgrenb2aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb2a.wav", qfalse );
+ cgs.media.sfx_ric1 = trap_S_RegisterSound( "sound/weapons/machinegun/ric1.wav", qfalse );
+ cgs.media.sfx_ric2 = trap_S_RegisterSound( "sound/weapons/machinegun/ric2.wav", qfalse );
+ cgs.media.sfx_ric3 = trap_S_RegisterSound( "sound/weapons/machinegun/ric3.wav", qfalse );
+ cgs.media.sfx_plasmaexp = trap_S_RegisterSound( "sound/weapons/plasma/plasmx1a.wav", qfalse );
+ cgs.media.sfx_flamerexp = trap_S_RegisterSound( "sound/weapons/flamer/fireimpc.wav", qfalse );
+
+ cgs.media.hgrenb1aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb1a.wav", qfalse );
+ cgs.media.hgrenb2aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb2a.wav", qfalse );
+
+ cgs.media.repeaterUseSound = trap_S_RegisterSound( "sound/buildables/repeater/use.wav", qfalse );
- cgs.media.repeaterUseSound = trap_S_RegisterSound( "sound/buildables/repeater/use.wav", qfalse );
+ cgs.media.buildableRepairSound = trap_S_RegisterSound( "sound/buildables/human/repair.wav", qfalse );
+ cgs.media.buildableRepairedSound = trap_S_RegisterSound( "sound/buildables/human/repaired.wav", qfalse );
}