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authorTim Angus <tim@ngus.net>2006-12-30 00:24:08 +0000
committerTim Angus <tim@ngus.net>2006-12-30 00:24:08 +0000
commit0a683f6a82be6e2b3aa4eeea3bec163a3276f9c1 (patch)
tree48a657ea50c0ef0389ed0b4ac4338dceb495d00f /src/cgame
parent9ed2e16fd1561c57275967569452678e860cfae7 (diff)
* (bug 2960) Pain indication no longer displayed during intermission
* (bug 2858) Wrong collision mask allowing bad spawns * Adv Granger spit now slows players as it was always supposed to
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 3cb74ab0..f5527348 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -3354,7 +3354,7 @@ static void CG_PainBlend( void )
float x, y, w, h;
float s1, t1, s2, t2;
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR || cg.intermissionStarted )
return;
damage = cg.lastHealth - cg.snap->ps.stats[ STAT_HEALTH ];