diff options
author | Tim Angus <tim@ngus.net> | 2005-07-14 21:12:27 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-07-14 21:12:27 +0000 |
commit | 24c9dbde80155d1099ea9012f1dbf970a836e822 (patch) | |
tree | 78600ace229e4588d1c4279017b31ef5bbaa042e /src/cgame | |
parent | 47c89fa76f7c993e1bf3bf1dfe3945613f5b5041 (diff) |
* "sell weapons" now respects the build timer
* Changed the human anticamp message
* Anticamp mechanism now applies to using the reactor/repeater as it does the armoury
* Anticamp mechanism is now triggered immediately after buying a weapon
* Fixed bug where lcannon warning sound was missing with cg_drawGun 0
* Grenade is now an upgrade which is used like the antitox instead of a weapon
* Fixed a bug where engaging spectator follow mode failed
* Fixed a bug where spectator follow clients were counted as being on the team of the client followed
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_weapons.c | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index e9622edb..afd9bb45 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -245,7 +245,10 @@ void CG_RegisterUpgrade( int upgradeNum ) upgradeInfo->humanName = BG_FindHumanNameForUpgrade( upgradeNum ); - if( ( icon = BG_FindIconForUpgrade( upgradeNum ) ) ) + //la la la la la, i'm not listening! + if( upgradeNum == UP_GRENADE ) + upgradeInfo->upgradeIcon = cg_weapons[ WP_GRENADE ].weaponIcon; + else if( ( icon = BG_FindIconForUpgrade( upgradeNum ) ) ) upgradeInfo->upgradeIcon = trap_R_RegisterShader( icon ); } @@ -1243,6 +1246,12 @@ void CG_AddViewWeapon( playerState_t *ps ) if( ( ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) CG_GhostBuildable( ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ); + if( weapon == WP_LUCIFER_CANNON && ps->stats[ STAT_MISC ] > 0 ) + { + if( ps->stats[ STAT_MISC ] > ( LCANNON_TOTAL_CHARGE - ( LCANNON_TOTAL_CHARGE / 3 ) ) ) + trap_S_AddLoopingSound( ps->clientNum, ps->origin, vec3_origin, cgs.media.lCannonWarningSound ); + } + // no gun if in third person view if( cg.renderingThirdPerson ) return; @@ -1298,9 +1307,6 @@ void CG_AddViewWeapon( playerState_t *ps ) VectorMA( hand.origin, random( ) * fraction, cg.refdef.viewaxis[ 0 ], hand.origin ); VectorMA( hand.origin, random( ) * fraction, cg.refdef.viewaxis[ 1 ], hand.origin ); - - if( ps->stats[ STAT_MISC ] > ( LCANNON_TOTAL_CHARGE - ( LCANNON_TOTAL_CHARGE / 3 ) ) ) - trap_S_AddLoopingSound( ps->clientNum, ps->origin, vec3_origin, cgs.media.lCannonWarningSound ); } AnglesToAxis( angles, hand.axis ); |