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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 13:15:05 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:37 +0000
commit26767f1713a6e1b12263c37f0659d527caf41a65 (patch)
tree2b72f81ae5685c9c5821de07524b203a43ba7d1f /src/cgame
parent37d5cabe0ad4b091e23432fefcaae2bc1e41d5e7 (diff)
Fix weapon icon ammo counting
* Partially reverting 4f9b9168b506093020ea2fe7fd59c600972b2220 because ammo is immediately set, so the icon has to immediately change too.
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index c28758d1..fe81e269 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -2062,7 +2062,7 @@ void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color )
cent = &cg_entities[ cg.snap->ps.clientNum ];
ps = &cg.snap->ps;
- weapon = ps->weapon;
+ weapon = BG_GetPlayerWeapon( ps );
maxAmmo = BG_Weapon( weapon )->maxAmmo;